Basic Information[]
Name: Aridash[]
Concept: Bitter airship captain[]
Player: Esbilon[]
Contact Info[]
AIM: Esbilon[]
Email: doonesbury@gmail.com[]
Motivation: Keep Flying[]
Type: Heroic Mortal (To exalt as Moonshadow caste abyssal)[]
Age: 30[]
History[]
Appearance and Personality[]
Attributes[]
Physical | Social | Mental |
---|---|---|
Strength 2 | Charisma 2 | Perception 2 |
Dexterity 5 | Manipulation 2 | Intelligence 2 |
Stamina 2 | Appearance 2 | Wits 3 |
Abilities[]
Dusk | Midnight | Daybreak |
---|---|---|
Archery 5 | Integrity 1 | Craft |
Martial Arts | Performance | Investigation |
Melee 1 | Presence 3 | Lore 3 |
Thrown | Resistance 1 | Medicine |
War 1 | Survival | Occult 1 |
Day | Moonshadow | Specialties |
---|---|---|
Athletics | Bureaucracy 1 | Sail - Airships +3 |
Awareness 3 | Linguistics 1 | Archery - Crossbows +3 |
Dodge 1 | Ride 1 | |
Larceny | Sail 5 | |
Stealth | Socialize 1 |
Languages[]
Native Language: Skytongue (The Haslanti League)
Second Language: Old Realm
Backgrounds[]
- Allies 1 (His commanding officer)
- Command 3 (The Laughing Maid, an Air Boat First Class)
- Contacts 2 (His sister in Icehome, his grandmother (who is a Grandmother))
- Familiar 3 (All too clever gyrfalcon)
- Followers 2 (His crew)
- Resouces 2 (Captain's salary)
Equipment[]
Mundane Equipment[]
Name | Speed | Accuracy | Damage | Defense | Rate | Tags |
---|---|---|---|---|---|---|
Clinch | 6 | 5 | 2B | - | 1 | C, N, P |
Kick | 5 | 5 | 5B | 3 | 2 | N |
Punch | 5 | 6 | 2B | 7 | 3 | N |
Name | Speed | Accuracy | Damage | Rate | Range | Tags |
---|---|---|---|---|---|---|
Repeating Crossbow | 5 | 13 | 5L | 2 | 125 | 2, B |
- Chain Shirt
- +3L/+1B
- -0 Mobility
- 0 Fatigue
- May be concealed under normal clothes
Vital Information[]
Willpower 10/10[]
Virtues[]
Compassion 2/2[]
Conviction 2/2[]
Temperance 5/5[]
Valor 3/3[]
Combat Statistics[]
Defense Values[]
Dodge DV 3[]
Dodge DV is (Dexterity + Dodge + Essence if 2 or greater)/2, round up
(5+1+0)/2 = 3
Parry DV 4[]
Parry is rated as (Dexterity + Ability + Weapon Defense Bonus)/2, round up.
(5+0+2)/2 = 4
Mental Dodge DV 6[]
Mental Dodge is calculated as (Willpower + Integrity + Pertinent Specialty + Essence)/2
(10+1)/2 = 6
Mental Parry DV 3[]
Mental Parry DV is calculated as the higher of Charisma or Manipulation + the highest of Investigation, Performance or Presence, plus any pertinent specializations, divided by two, rounded up. (Mathematically, that's (Attribute + Ability + Specialization)/2, rounded up. Stunts must be appropriate to the attribute/ability combination used. (You may use a sub-optimal ability at any time on your own behest.)
(2+3)/2 = 3
Soak[]
Bashing Soak 3 (2)[]
Lethal Soak 3 (1)[]
Aggravated Soak 3 (1)[]
Health 7/7[]
~0 [ ]
~1 [ ] [ ]
~2 [ ] [ ]
~4 [ ] [ ]
Incapacitated [ ]
Dying [ ]
Essence 1[]
Other Information[]
Intimacies[]
- His little sister (Love)
- His Grandmother (Respect)
- His dead father (Worship)
- Flying (Need)
Merits[]
Flaws[]
- Ward (Little sister)
Various OOC Notes[]
Experience Points 0/0[]
Bonus point expenditure[]
2 Sail 3->5