RPG

Basic Information[]

Name: Aridash[]

Concept: Bitter airship captain[]

Player: Esbilon[]

Contact Info[]

AIM: Esbilon[]

Email: doonesbury@gmail.com[]

Motivation: Keep Flying[]

Type: Heroic Mortal (To exalt as Moonshadow caste abyssal)[]

Age: 30[]

History[]

Appearance and Personality[]

Attributes[]

Physical Social Mental
Strength 2 Charisma 2 Perception 2
Dexterity 5 Manipulation 2 Intelligence 2
Stamina 2 Appearance 2 Wits 3

Abilities[]

Dusk Midnight Daybreak
Archery 5 Integrity 1 Craft
Martial Arts Performance Investigation
Melee 1 Presence 3 Lore 3
Thrown Resistance 1 Medicine
War 1 Survival Occult 1
Day Moonshadow Specialties
Athletics Bureaucracy 1 Sail - Airships +3
Awareness 3 Linguistics 1 Archery - Crossbows +3
Dodge 1 Ride 1
Larceny Sail 5
Stealth Socialize 1

Languages[]

Native Language: Skytongue (The Haslanti League)
Second Language: Old Realm


Backgrounds[]

  • Allies 1 (His commanding officer)
  • Command 3 (The Laughing Maid, an Air Boat First Class)
  • Contacts 2 (His sister in Icehome, his grandmother (who is a Grandmother))
  • Familiar 3 (All too clever gyrfalcon)
  • Followers 2 (His crew)
  • Resouces 2 (Captain's salary)

Equipment[]

Mundane Equipment[]

Name Speed Accuracy Damage Defense Rate Tags
Clinch 6 5 2B - 1 C, N, P
Kick 5 5 5B 3 2 N
Punch 5 6 2B 7 3 N
Name Speed Accuracy Damage Rate Range Tags
Repeating Crossbow 5 13 5L 2 125 2, B
  • Chain Shirt
    • +3L/+1B
    • -0 Mobility
    • 0 Fatigue
    • May be concealed under normal clothes

Vital Information[]

Willpower 10/10[]

Virtues[]

Compassion 2/2[]

Conviction 2/2[]

Temperance 5/5[]

Valor 3/3[]

Combat Statistics[]

Defense Values[]

Dodge DV 3[]

Dodge DV is (Dexterity + Dodge + Essence if 2 or greater)/2, round up

(5+1+0)/2 = 3

Parry DV 4[]

Parry is rated as (Dexterity + Ability + Weapon Defense Bonus)/2, round up.

(5+0+2)/2 = 4

Mental Dodge DV 6[]

Mental Dodge is calculated as (Willpower + Integrity + Pertinent Specialty + Essence)/2

(10+1)/2 = 6

Mental Parry DV 3[]

Mental Parry DV is calculated as the higher of Charisma or Manipulation + the highest of Investigation, Performance or Presence, plus any pertinent specializations, divided by two, rounded up. (Mathematically, that's (Attribute + Ability + Specialization)/2, rounded up. Stunts must be appropriate to the attribute/ability combination used. (You may use a sub-optimal ability at any time on your own behest.)

(2+3)/2 = 3

Soak[]

Bashing Soak 3 (2)[]

Lethal Soak 3 (1)[]

Aggravated Soak 3 (1)[]

Health 7/7[]

~0 [ ]
~1 [ ] [ ]
~2 [ ] [ ]
~4 [ ] [ ]
Incapacitated [ ]
Dying [ ]

Essence 1[]

Other Information[]

Intimacies[]

  • His little sister (Love)
  • His Grandmother (Respect)
  • His dead father (Worship)
  • Flying (Need)

Merits[]

Flaws[]

  • Ward (Little sister)

Various OOC Notes[]

Experience Points 0/0[]

Bonus point expenditure[]

2 Sail 3->5


Flaw bonus point expenditure[]