RPG

Dietrun vom Ottenthal, Tochter der Arnhild, Hebamme & Hexe[]

Dietrun im Wald

Dietrun im Wald

Dietrun ist Ende 20 und die beste Hebamme nördlich der Donau. Sie lebt in einer versteckten Waldhütte am Oberlauf des Gießgrabens und wird immer gerufen, wenn eine Geburt schwierig zu werden droht, auch zu den Adeligen in Tulln, was den Wundscher derer von Zillern ärgert. Ida von Tulln selbst hat ihre Dienste schon zweimal in Anspruch genommen. Sie ist die derzeitige Wächterin der Duna in den Höhlen von Ottenthal und wurde von ihrer Mutter, der alten Arnhild, in die Hexenkunst eingeführt. Sie bewacht die Höhlen von Ottenthal mit ihrem Leben und würde sie eher für immer verschließen als sie durch die Plünderungen der Mager des Hermesordens entweiht zu sehen.

Names & Numbers[]

Character Name Dietrun Current Year 1150
Player Name NPC/KainNiemand Year Born 1122
Saga Arx Antra Furva Age (Apparent Age) 28 (28)
Setting Kirchberg Size 0
House Folk Witches Confidence Score (Points) 1 (3)

Aging & Warping[]

Decrepitude (Aging Points): 0 (0) Warping Score (Warping Points): 1 (8)
no aging yet

General Info[]

Birth Name Dietrun vom Ottenthal Gender female
Race/Nationality Austria Place of Origin Ottenthal
Religion Pagan Title/Profession Folk Witch / Midwife
Height 165 cm Weight 50 kg
Eyes blue Hair blonde
Handedness left Unspent XP 0

Characteristics[]

Intelligence Int witty +1 Presence Pre gorgeous +2
Perception Per wary +1 Communication Com       -   0
Strength Str    -  0 Dexterity Dex deft hands +1
Stamina Sta enduring +1 Quickness Qik       -   0

Virtues & Flaws[]

Virtues Pt Flaws Pt
The Gift 0 Rigid Magic 1
Folk Witch 0 Feud 1
Life-linked Folk Witch Magic 3 Judged Unfairly 1
Affinity with Cursing 1
Expert Potion Brewer 1
Luck 1
Venus' Blessing 1
Gentle Gift 1

Abilities[]

Ability (Specialty) Scr XP Ability (Specialty) Scr XP
Area Lore: Donau-Auen secret places 3 Artes Liberales logic 1
Animal Handling horse 1 Animal Ken* horse 2
Athletics flying 1 Awareness rural 2
Brawl fist 2 Concentration flight 1
Cursing* tongue 6 Craft: Weaving wool 2
Dead Language: Latin magic terms 4 Dowsing* bog 3
Etiquette midwife 1 Flight* rural 2
Folk Witch Magic Theory potion brewing 3 Guile men 2
Healing* stab wounds 3 Leadership pagan women 2
Living Language: Bavarian Austrian dialect 5 Org. Lore: Folk Witches vis sources 3
Penetration cursing 2 Second Sight* faeries 2
Shapeshifter* horse 1 Teaching apprentice 1

*Seven Favored Supernatural Abilities

Personality Traits & Reputations[]

Personality Traits Score Reputations Type Score
Temperamental +2 Meddlesome Witch (Churchgoers) 2
Protective +3 Protector of women (women around Kirchberg) 3

Combat[]

Armor Worn Soak Armor Load
Armor 0 0
Combat Modifiers
Mods

Weapons[]

Weapon Q + W - E = INIT D + A + W = ATK Q + A + W = DFN S + W = DAM Load Range
Dodge 0 + 0 - 0 Scr 0 + 0 + 0 Scr 0 + 0 + 0 Scr 0 + 0 Scr Scr Range
Fist 0 + 0 - 0 Scr 0 + 0 + 0 Scr 0 + 0 + 0 Scr 0 + 0 Scr Scr Range
Kick 0 + 0 - 0 Scr 0 + 0 + 0 Scr 0 + 0 + 0 Scr 0 + 0 Scr Scr Range
Weapon 0 + 0 - 0 Scr 0 + 0 + 0 Scr 0 + 0 + 0 Scr 0 + 0 Scr Scr Range

Fatigue & Wounds[]

Fatigue
Fresh
0 2 min Winded
-1 10 min Weary
-3 30 min Tired
-5 1 hr Dazed
2 hr Unconscious
Wounds
Range Number Pen. Notes
  Light Wounds 1-5 ❑ ❑ ❑ ❑ ❑ -1
  Medium Wounds 6-10 ❑ ❑ ❑ ❑ ❑ -3
  Heavy Wounds 11-15 ❑ ❑ -5
  Incapacitated 16-20 ❑ ❑
  Dead 21+

Equipment[]

  • Dagger, walking clothes, staff

Magus Traits[]

Affiliation[]

House Name Domus Magna Name
Covenant Name Primus Name
Covenant of Apprenticeship Name Parens Name


Folk Witch Mark[]

The smell of moss and fresh water

Magical Arts[]

Exp Tech Score Exp Form Score Exp Form Score
Exp Creo Score Exp Animal Score Exp Ignem Score
Exp Intellego Score Exp Aquam Score Exp Imaginem Score
Exp Muto Score Exp Auram Score Exp Mentem Score
Exp Perdo Score Exp Corpus Score Exp Terram Score
Exp Rego Score Exp Herbam Score Exp Vim Score


Laboratory[]

Basic Lab Total (+ Technique + Form): INT + Magic Theory + Aura = TOTAL

Longevity Ritual[]

Lab Total: Score - Age Roll Modifier: Score

Twilight Scars: 

Raw Vis[]

Art Pawns Physical Form
Art Number Form
Art Number Form
Art Number Form
Art Number Form
Art Number Form


Base Casting Totals[]

Formulaic: Technique + Form + Stamina + Aura + Simple Die
Ritual: Technique + Form + Sta + Aura + Artes Lib. + Philos. + die
Spontaneous (Fatigue): (Technique + Form + Sta + Aura + stress die)/2
Spontaneous (No Fatigue): (Technique + Form + Sta + Aura)/5


Casting Total Formula
Fast-Casting Speed (+ stress die) Qik + Finesse = Total
Determining Effect (+ die, vs. 15-magnitude) Per + Awareness = Total
Base Targeting (+ die) Per + Finesse = Total
Concentration (+ die) Sta + Concentration = Total
Magic Resistance (+ Form) Parma x 5 = Total
Multiple Casting (+ stress die - Nr of Spells vs. 9) Int + Finesse = Total

Spells known[]

Spell Title
Form Name Technique Name
Level Number Bonus Number
Range Rng Duration Dur  Target Tg
Exp Number Mastery Text
Notes:


Spell Title
Form Name Technique Name
Level Number Bonus Number
Range Rng Duration Dur  Target Tg
Exp Number Mastery Text
Notes:


Spell Title
Form Name Technique Name
Level Number Bonus Number
Range Rng Duration Dur  Target Tg
Exp Number Mastery Text
Notes: