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Elves (sg. Elf)[]

Elves (German Elfen) have no kingdom on Gwynddor, but their longevity allows loners to wander the continents during their lifetime. Small families in the wilderness might go unnoticed for decades, so an elf could also be born on Gwynddor. As a race, scientists consider Elfen (with an f) descendants of the pre-historic race of "Elven" (with a v), which had been one of the two strains of pre-historic giants, the other being the Tauren (with Orcs among their descendants). Priests, of course, consider the elves created by the god-father Chnum and the wood-elves created by the god-mother Dena. There are five sub-races, besides the Katary which have their own entry here, and the Uldar or Dark Elves (see extra races below) those are:

Aldar[]

  • Aldar are Wood-Elves from Aldaron on Corigani (or adventuring loners), following Dena (PHB p.24)

Eldar[]

  • Eldar are High Elves, from Taron don Umn on Karcanon (also called "Valley Elves") or small settlements around the world (PHB p.23)

Oldar[]

  • See-Elves, from Morassan on neighbouring Yhllgord. They live in the water but near the coast and can walk on land, breathe under water and have only water-related spells if they are magic users at all. Their god is Norytton. For land-based adventures treat as High Elves (PHB p.23) with the mentioned magical focus and restriction.

Uldar[]

  • Dark Elves, not dark-skinned Drow but rather white marble pale skinned dark-minded Elves, like 'Shadow Fey' #17 in the Advanced Races Compendium, or in the Midgard Heroes for 5th edition (available here) p.15. Not really suitable for the campaign, just mentioned here for completeness.

Volcano-Elves[]

  • Volcano-Elves, these are dark skinned, but not evil, see Katary below.

D&D 5e Rules[]

For 5e rules purposes treat as regular D&D5e elves (PHB p.23/24)

See also[]

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