By Kate
Nonheroic - Soldier Version
Force sensitive demoltions expert.
Note, when using a 'stock standard stormtrooper', the armor bonus can't really be as good as a soldier. No ref defense from class, or talents. So, I opted for heavier armor, rather than the standard Stormtrooper armor. It costs about the same. A crafty stormtrooper might be able to get his hands on 'The good stuff'.
Level 1 ( CL 1/4 )
Medium Human Male nonheroic 1
Init +7; Senses: low-light vision; Perception +3
Languages Basic
Defenses Ref 18 (flatfooted 16), Fort 14, Will 11
HP 6; Threshold 14
Speed: 6 squares
Melee Punch +2 (1d4+2) or
Melee Bayonet +2 (1d8+2)
Ranged Blaster Carbine +2 (3d8)
Base Attack +0 Grp +2
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Feats: Armor Proficiency (light), Weapon Proficiency (rifles, simple weapons), Force Sensitive, Skill Training ( Mechanics )
Skills: Initiative 7, Use The Force 6, Mechanics 5
Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Rifle, Frag grenade, utility belt with medpac
Level 2 ( CL 1/2 )
Medium Human Male nonheroic 2
Init +8; Senses: low-light vision; Perception +4
Languages Basic
Defenses Ref 18 (flatfooted 16), Fort 14, Will 10
HP 10; Threshold 14
Speed: 6 squares
Melee Punch +3 (1d4+2) or
Melee Bayonet +3 (1d8+2)
Ranged Blaster Carbine +3 (3d8)
Base Attack +1 Grp +3
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Feats: Armor Proficiency (light), Weapon Proficiency (rifles, simple weapons), Force Sensitive, Skill Training ( Mechanics )
Skills: Initiative 8, Use The Force 7, Mechanics 6
Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Rifle, 2 Frag grenade, utility belt with medpac
Level 3 ( CL 3/4 )
Medium Human Male nonheroic 3
Init +8; Senses: low-light vision; Perception +4
Languages Basic
Defenses Ref 18 (flatfooted 16), Fort 14, Will 11
HP 14; Threshold 14
Speed: 6 squares
Melee Punch +4 (1d4+2) or
Melee Bayonet +4 (1d8+2)
Ranged Blaster Carbine +4 (3d8)
Base Attack: +2 Grp +4
Special Actions: Force Disarm, Negate Energy
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Feats: Armor Proficiency (light), Weapon Proficiency (rifles, simple weapons), Force Sensitive, Skill Training ( Mechanics ), Force Training
Skills: Initiative 8, Use The Force 7, Mechanics 8
Force Powers: Force Disarm, Negate Energy
Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Rifle, 2 Frag grenade, 1 Detonite, 1 timer, utility belt with medpac, security kit
Level 4 ( CL 1 )
Medium Human Male nonheroic 4
Init +9; Senses: low-light vision; Perception +5
Languages Basic
Defenses Ref 18 (flatfooted 16), Fort 14, Will 11
HP 18; Threshold 14
Speed: 6 squares
Melee Punch +5 (1d4+2) or
Melee Bayonet +5 (1d8+2)
Ranged Blaster Carbine +5 (3d8)
Base Attack +3 Grp +5
Special Actions: Force Disarm, Negate Energy
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Feats: Armor Proficiency (light), Weapon Proficiency (rifles, simple weapons), Force Sensitive, Skill Training ( Mechanics ), Force Training
Skills: Initiative 9, Use The Force 9, Mechanics 9
Force Powers: Force Disarm, Negate Energy
Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Rifle, 3 Frag grenade, 1 Detonite, 1 timer, utility belt with medpac, security kit
Level 5 ( CL 2 )
Medium Human Male nonheroic 4 / Soldier 1
Force 7
Init +9; Senses: low-light vision; Perception +5
Languages Basic
Defenses Ref 21 (flatfooted 19), Fort 17, Will 12
HP 25; Threshold 17
Speed: 6 squares
Melee Punch +6 (1d4+2) or
Melee Bayonet +6 (1d8+2)
Ranged Blaster Carbine +6 (3d8)
Base Attack +4 Grp +6
Special Actions: Force Disarm, Negate Energy
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Talents: Armored Defense
Feats: Armor Proficiency (light, medium), Weapon Proficiency (rifles, simple weapons), Skill Training ( Mechanics ), Force Sensitive, Force Training
Skills: Initiative 9, Use The Force 9, Mechanics 9
Force Powers: Force Disarm, Negate Energy
Equipment: Battle Armor, medium (+8 armor, +2 equipment), Blaster Rifle, 3 Frag grenade, 1 Detonite, 1 Explosive Charge, 2 timer, utility belt with medpac, security kit
Level 6 ( CL 3 )
Medium Human Male nonheroic 4 / Soldier 2
Force 8
Init +10; Senses: low-light vision; Perception +6
Languages Basic
Defenses Ref 22 (flatfooted 21), Fort 20, Will 13
HP 32; Threshold 20
Speed: 6 squares
Melee Punch +7 (1d4+2) or
Lightsaber +7 (2d8+2)
Ranged Blaster Carbine +7 (3d8)
Base Attack +5 Grp +7
Special Actions: Force Disarm, Negate Energy
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Talents: Armored Defense
Feats: Armor Proficiency (light, medium, heavy), Weapon Proficiency (rifles, simple weapons, lightsabers), Skill Training ( Mechanics ), Force Sensitive, Force Training
Skills: Initiative 10, Use The Force 10, Mechanics 10
Force Powers: Force Disarm, Negate Energy
Equipment: Battle Armor, heavy (+10 armor, +4 equipment), Blaster Rifle, 2 Frag grenade, 1 thermal detonator, 2 Detonite, 1 Explosive Charge, 3 timer, utility belt with medpac, Lightsaber, security kit
Level 7 ( CL 4 )
Medium Human Male nonheroic 4 / Soldier 3
Force 8
Init +10; Senses: low-light vision; Perception +6
Languages Basic
Defenses Ref 22 (flatfooted 21), Fort 21, Will 14
HP 39; Threshold 21
Speed: 6 squares
Melee Punch +8 (1d4+2) or
Lightsaber +8 (2d8+2)
Ranged Blaster Carbine +8 (3d8)
Base Attack +6 Grp +8
Special Actions: Force Disarm, Negate Energy
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Talents: Armored Defense, Improved Armored Defense
Feats: Armor Proficiency (light, heavy), Weapon Proficiency (rifles, simple weapons, lightsabers), Skill Training ( Mechanics ), Force Sensitive, Force Training
Skills: Initiative 10, Use The Force 10, Mechanics 10
Force Powers: Force Disarm, Negate Energy
Equipment: Battle Armor, heavy (+10 armor, +4 equipment), Blaster Rifle, 2 Frag grenade, 2 thermal detonator, 1 Detonite, 2 Explosive Charge, 3 timer, utility belt with medpac, Lightsaber, security kit
Level 8 ( CL 5 )
Medium Human Male nonheroic 4 / Soldier 4
Force 9
Init +11; Senses: low-light vision; Perception +7
Languages Basic
Defenses Ref 22 (flatfooted 21), Fort 22, Will 15
HP 46; Threshold 22
Speed: 6 squares
Melee Punch +9 (1d4+2) or
Lightsaber +10 (2d8+2)
Ranged Blaster Carbine +9 (3d8)
Base Attack +7 Grp +9
Special Actions: Force Disarm, Negate Energy
Abilities: Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 15
Talents: Armored Defense, Improved Armored Defense
Feats: Armor Proficiency (light, heavy), Weapon Proficiency (rifles, simple weapons, lightsabers), Force Sensitive, Skill Training ( Mechanics ), Force Training, Weapon Focus (Lightsaber)
Skills: Initiative 11, Use The Force 11, Mechanics 11
Force Powers: Force Disarm, Negate Energy
Equipment: Battle Armor, heavy (+10 armor, +4 equipment), Blaster Rifle, 2 Frag grenade, 2 thermal detonator, 2 Detonite, 3 Explosive Charge, 5 timer, utility belt with medpac, Lightsaber, security kit
Level 9 ( CL 6 )
Medium Human Male nonheroic 4 / Soldier 5
Force 9
Init +11; Senses: low-light vision; Perception +7
Languages Basic
Defenses Ref 24 (flatfooted 22), Fort 24, Will 16
HP 53; Threshold 22
Speed: 6 squares
Melee Punch +10 (1d4+2) or
Lightsaber +11 (2d8+2)
Ranged Blaster Carbine +10 (3d8)
Base Attack +8 Grp +10
Special Actions: Force Disarm, Negate Energy
Abilities: Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 15
Talents: Armored Defense, Improved Armored Defense, Second Skin
Feats: Armor Proficiency (light, heavy), Weapon Proficiency (rifles, simple weapons, lightsabers), Force Sensitive, Skill Training ( Mechanics ), Force Training, Weapon Focus (Lightsaber), Point Blank Shot, Double Attack
Skills: Initiative 11, Use The Force 11, Mechanics 11
Force Powers: Force Disarm, Negate Energy
Equipment: Battle Armor, heavy (+10 armor, +4 equipment), Blaster Rifle, 2 Frag grenade, 2 thermal detonator, 2 Detonite, 3 Explosive Charge, 5 timer, utility belt with medpac, Lightsaber, security kit