Elite Empire Pilot
Authored by Kate
Level 1 ( CL 1 )
Medium Human Male Soldier 1
Force 5; Dark Side 0
Init +2; Senses: Perception +12
Languages Basic
Defenses Ref 19 (flatfooted 16), Fort 15, Will 11
HP 32; Threshold 15
Speed 6 squares
Melee Punch +3 (1d4+2) or
Melee Bayonet +3 (1d8+2)
Ranged Blaster Carbine +3 (3d8)
Base Attack +1 Grp +3
Special Actions
Abilities Str 14, Dex 14, Con 14, Int 10, Wis 11, Cha 14
Talents Armored Defense
Feats Weapon Prof (pistols, simple weapons, rifles), Armor Proficienty (light, medium)
Skill Focus (Perception), Vehicular Combat
Skills Perception 12, Mechanics 5, Pilot 7, Use Computer 5
Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Carbine, Frag grenade, utility belt with medpac
In Tie Fighter
Sienar Fleet Systems TIE/In Fighter
Huge Starfighter
Init +4; Senses Perception +12
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32
Speed fly 16 squares (max velocity 1,200 km/hour), fly 5 squares (starship scale)
Range laster cannons +5
Fighting space 3x3 or 1 square (starship scale); Cover total
Base Atk +1; Grp +24
Atk Options autofire (laser cannons)
Abilities Str 34, Dex 18, Con -, Int 14
Skills Init +4, Mechanics +5, Perception +12, Pilot +9
Crew 1 (skilled); Passengers none
Cargo 65kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)
Laser Cannons (pilot)
Atk +5(+0 autofire), Dmg 4d10x2
Level 2 ( CL 2 )
Medium Human Male Soldier 2
Force 6; Dark Side 0
Init +2; Senses: Perception +13
Languages Basic
Defenses Ref 19 (flatfooted 16), Fort 16, Will 12
HP 39; Threshold 16
Speed 6 squares
Melee Punch +4 (1d4+2) or
Melee Bayonet +4 (1d8+2)
Ranged Blaster Carbine +4 (3d8)
Base Attack +2 Grp +4
Special Actions
Abilities Str 14, Dex 14, Con 14, Int 10, Wis 11, Cha 14
Talents Armored Defense
Feats Weapon Prof (pistols, simple weapons, rifles), Armor Proficienty (light, medium, heavy*)
Skill Focus (Perception), Vehicular Combat
Skills Perception 13, Mechanics 6, Pilot 8, Use Computer 6
Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Carbine, Frag grenade, utility belt with medpac
In Tie Fighter
Sienar Fleet Systems TIE/In Fighter
Huge Starfighter
Init +4; Senses Perception +13
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32
Speed fly 16 squares (max velocity 1,200 km/hour), fly 5 squares (starship scale)
Range laster cannons +6
Fighting space 3x3 or 1 square (starship scale); Cover total
Base Atk +2; Grp +25
Atk Options autofire (laser cannons)
Abilities Str 34, Dex 18, Con -, Int 14
Skills Init +4, Mechanics +6, Perception +13, Pilot +10
Crew 1 (skilled); Passengers none
Cargo 65kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)
Laser Cannons (pilot)
Atk +6(+1 autofire), Dmg 4d10x2
Level 3 ( CL 3 )
Medium Human Male Soldier 3
Force 6; Dark Side 0
Init +8; Senses: Perception +13
Languages Basic
Defenses Ref 20 (flatfooted 17), Fort 17, Will 13
HP 46; Threshold 17
Speed 6 squares
Melee Punch +5 (1d4+2) or
Melee Bayonet +5 (1d8+2)
Ranged Blaster Carbine +5 (3d8)
Base Attack +3 Grp +5
Special Actions
Abilities Str 14, Dex 14, Con 14, Int 10, Wis 11, Cha 14
Talents Armored Defense, Improved Armored Defense*
Feats Weapon Prof (pistols, simple weapons, rifles), Armor Proficienty (light, medium, heavy)
Skill Focus (Perception), Vehicular Combat, Skill Training (Initiative)*
Skills Perception 13, Mechanics 6, Pilot 8, Use Computer 6, Initiative 8*
Equipment: Stormtrooper Armor (+6 armor, +2 equipment), Blaster Carbine, Frag grenade, utility belt with medpac
In Tie Fighter
Sienar Fleet Systems TIE/In Fighter
Huge Starfighter
Init +10; Senses Perception +13
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32
Speed fly 16 squares (max velocity 1,200 km/hour), fly 5 squares (starship scale)
Range laster cannons +7
Fighting space 3x3 or 1 square (starship scale); Cover total
Base Atk +3; Grp +26
Atk Options autofire (laser cannons)
Abilities Str 34, Dex 18, Con -, Int 14
Skills Init +10, Mechanics +6, Perception +13, Pilot +10
Crew 1 (skilled); Passengers none
Cargo 65kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)
Laser Cannons (pilot)
Atk +7(+2 autofire), Dmg 4d10x2
Level 4 ( CL 4 )
Medium Human Male Soldier 4
Force 7; Dark Side 1
Init +9; Senses: Perception +14
Languages Basic
Defenses Ref 20 (flatfooted 17), Fort 18, Will 14
HP 53; Threshold 18
Speed 6 squares
Melee Punch +6 (1d4+2) or
Melee Bayonet +6 (1d8+2)
Ranged Heavy Blaster +6 (3d8)
Base Attack +4 Grp +6
Special Actions
Abilities Str 14, Dex 15*, Con 14, Int 11*, Wis 11, Cha 14
Talents Armored Defense, Improved Armored Defense
Feats Weapon Prof (pistols, simple weapons, rifles), Armor Proficienty (light, medium, heavy)
Skill Focus (Perception), Vehicular Combat, Skill Training (Initiative), Skill Focus (Pilot)*
Skills Perception 14, Mechanics 7, Pilot 14, Use Computer 7, Initiative 9
Equipment: Armored Flight Suit w/helmet package (+5 armor, +2 equipment), Heavy Blaster*, Frag grenade, utility belt with medpac
In Tie Fighter
Sienar Fleet Systems TIE/In Fighter
Huge Starfighter
Init +11; Senses Perception +14
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32
Speed fly 16 squares (max velocity 1,200 km/hour), fly 5 squares (starship scale)
Range laster cannons +7
Fighting space 3x3 or 1 square (starship scale); Cover total
Base Atk +4; Grp +27
Atk Options autofire (laser cannons)
Abilities Str 34, Dex 18, Con -, Int 14
Skills Init +11, Mechanics +7, Perception +14, Pilot +16
Crew 1 (skilled); Passengers none
Cargo 65kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)
Laser Cannons (pilot)
Atk +8(+3 autofire), Dmg 4d10x2
Level 5 ( CL 5 )
Medium Human Male Soldier 5
Force 7; Dark Side 1
Init +9; Senses: Perception +14
Languages Basic
Defenses Ref 20 (flatfooted 17), Fort 19, Will 15
HP 60; Threshold 19
Speed 6 squares
Melee Punch +7 (1d4+2) or
Melee Bayonet +7 (1d8+2)
Ranged Heavy Blaster +7 (3d8)
Base Attack +5 Grp +7
Special Actions
Abilities Str 14, Dex 15, Con 14, Int 11, Wis 11, Cha 14
Talents Armored Defense, Improved Armored Defense, Juggernaught*
Feats Weapon Prof (pistols, simple weapons, rifles), Armor Proficienty (light, medium, heavy)
Skill Focus (Perception), Vehicular Combat, Skill Training (Initiative), Skill Focus (Pilot)
Skills Perception 14, Mechanics 7, Pilot 14, Use Computer 7, Initiative 9
Equipment: Armored Flight Suit w/helmet package (+5 armor, +2 equipment), Heavy Blaster, Frag grenade, utility belt with medpac
In Tie Fighter
Sienar Fleet Systems TIE/In Fighter
Huge Starfighter
Init +11; Senses Perception +14
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32
Speed fly 16 squares (max velocity 1,200 km/hour), fly 5 squares (starship scale)
Range laster cannons +7
Fighting space 3x3 or 1 square (starship scale); Cover total
Base Atk +5; Grp +27
Atk Options autofire (laser cannons)
Abilities Str 34, Dex 18, Con -, Int 14
Skills Init +11, Mechanics +7, Perception +14, Pilot +16
Crew 1 (skilled); Passengers none
Cargo 65kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)
Laser Cannons (pilot)
Atk +9(+4 autofire), Dmg 4d10x2
Level 6 ( CL 6 )
Medium Human Male Soldier 6
Force 8; Dark Side 1
Init +10; Senses: Perception +15
Languages Basic
Defenses Ref 21 (flatfooted 18), Fort 20, Will 16
HP 67; Threshold 20
Speed 6 squares
Melee Punch +8 (1d4+2) or
Melee Bayonet +8 (1d8+2)
Ranged Heavy Blaster +9 (3d8)
Base Attack +6 Grp +8
Special Actions
Abilities Str 14, Dex 15, Con 14, Int 11, Wis 11, Cha 14
Talents Armored Defense, Improved Armored Defense, Juggernaught
Feats Weapon Prof (pistols, simple weapons, rifles), Armor Proficienty (light, medium, heavy)
Skill Focus (Perception), Vehicular Combat, Skill Training (Initiative), Skill Focus (Pilot), Dodge*, Weapon Focus (Blaster Pistols)*
Skills Perception 15, Mechanics 8, Pilot 15, Use Computer 8, Initiative 10
Equipment: Armored Flight Suit w/helmet package (+5 armor, +2 equipment), Heavy Blaster, Frag grenade, utility belt with medpac
In Tie Fighter
Sienar Fleet Systems TIE/In Fighter
Huge Starfighter
Init +12; Senses Perception +15
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32
Speed fly 16 squares (max velocity 1,200 km/hour), fly 5 squares (starship scale)
Range laster cannons +7
Fighting space 3x3 or 1 square (starship scale); Cover total
Base Atk +6; Grp +27
Atk Options autofire (laser cannons)
Abilities Str 34, Dex 18, Con -, Int 14
Skills Init +11, Mechanics +8, Perception +15, Pilot +17
Crew 1 (skilled); Passengers none
Cargo 65kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)
Laser Cannons (pilot)
Atk +10(+5 autofire), Dmg 4d10x2
Level 7 ( CL 7 )
Medium Human Male Soldier 7
Force 8; Dark Side 1
Init +10; Senses: Perception +15
Languages Basic
Defenses Ref 21 (flatfooted 18), Fort 21, Will 17
HP 74; Threshold 21
Speed 6 squares
Melee Punch +9 (1d4+2) or
Melee Bayonet +9 (1d8+2)
Ranged Heavy Blaster +10 (3d8)
Base Attack +7 Grp +8
Special Actions
Abilities Str 14, Dex 15, Con 14, Int 11, Wis 11, Cha 14
Talents Armored Defense, Improved Armored Defense, Juggernaught, Battle Analysis*
Feats Weapon Prof (pistols, simple weapons, rifles), Armor Proficienty (light, medium, heavy)
Skill Focus (Perception), Vehicular Combat, Skill Training (Initiative), Skill Focus (Pilot), Dodge, Weapon Focus (Blaster Pistols)
Skills Perception 15, Mechanics 8, Pilot 15, Use Computer 8, Initiative 10
Equipment: Armored Flight Suit w/helmet package (+5 armor, +2 equipment), Heavy Blaster, Frag grenade, utility belt with medpac
In Tie Fighter
Sienar Fleet Systems TIE/In Fighter
Huge Starfighter
Init +12; Senses Perception +15
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32
Speed fly 16 squares (max velocity 1,200 km/hour), fly 5 squares (starship scale)
Range laster cannons +7
Fighting space 3x3 or 1 square (starship scale); Cover total
Base Atk +7; Grp +27
Atk Options autofire (laser cannons)
Abilities Str 34, Dex 18, Con -, Int 14
Skills Init +11, Mechanics +8, Perception +15, Pilot +17
Crew 1 (skilled); Passengers none
Cargo 65kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)
Laser Cannons (pilot)
Atk +11(+6 autofire), Dmg 4d10x2
Level 8 ( CL 8 )
Medium Human Male Soldier 7 / Ace Pilot 1
Force 10; Dark Side 2
Init +12; Senses: Perception +16
Languages Basic
Defenses Ref 27 (flatfooted 24), Fort 24, Will 18
HP 80; Threshold 24
Speed 6 squares
Melee Punch +9 (1d4+2) or
Melee Bayonet +9 (1d8+2)
Ranged Heavy Blaster +10 (3d8)
Base Attack +7 Grp +8
Special Actions
Abilities Str 14, Dex 16*, Con 14, Int 12*, Wis 11, Cha 14
Talents Armored Defense, Improved Armored Defense, Juggernaught, Battle Analysis, Expert Gunner*
Feats Weapon Prof (pistols, simple weapons, rifles), Armor Proficienty (light, medium, heavy)
Skill Focus (Perception), Vehicular Combat, Skill Training (Initiative), Skill Focus (Pilot), Dodge, Weapon Focus (Blaster Pistols)
Skills Perception 16, Mechanics 10, Pilot 17, Use Computer 10, Initiative 12
Equipment: Armored Flight Suit w/helmet package (+5 armor, +2 equipment), Heavy Blaster, Frag grenade, utility belt with medpac
In Tie Fighter
Sienar Fleet Systems TIE/In Fighter
Huge Starfighter
Init +14; Senses Perception +16
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor, Vehicular Combat
hp 60; DR 10; Threshold 32
Speed fly 16 squares (max velocity 1,200 km/hour), fly 5 squares (starship scale)
Range laster cannons +7
Fighting space 3x3 or 1 square (starship scale); Cover total
Base Atk +7; Grp +27
Atk Options autofire (laser cannons)
Abilities Str 34, Dex 18, Con -, Int 14
Skills Init +11, Mechanics +10, Perception +16, Pilot +19
Crew 1 (skilled); Passengers none
Cargo 65kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 60,000 (25,000 used)
Laser Cannons (pilot)
Atk +12(+7 autofire), Dmg 4d10x2
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