Motivation: To bring the justice of the Unconquered Sun to the world.[]
Exalt Type: Solar[]
Caste: Night[]
Age: 28 (36)[]
Anima: Golden leaves and flowers falling and swirling in the wind, interspersed with droplets of rain.[]
History[]
~
Appearance and Personality[]
Kiska is a slender woman, of middling height, who appears to be near thirty years of age. Green eyes peek out from under an untidy brown fringe, the hair at the back being tied into a rough ponytail. Her clothing is practical, if spartan (and worn); it tends to be darker browns and greens.
Attributes[]
Please record which priority (Primary/Secondary/Tertiary) you assign to which attribute category. The line break tag must be preserved after the numerals to maintain formatting.
Any mental influence that goes against her intimacy towards 'free will' is an unacceptable order, and fails automatically.
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Shedding Infinite Radiance
Permanent
Cost of Night anima power is reduced from 10m to 5m, modifier increased from Essence/2 to Essence.
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Irresistible Salesman Spirit
Supplemental, 3m, Instant
Double successes on a presence roll to make a favourable bargain or encourage a course of action.
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Majestic Presence Radiance
Reflexive, 7m, One Scene (Obvious)
Social and physical attacks on Kiska are negated unless the attacker rolls at least 3 successes on a reflexive willpower roll. Once they succeed, they do not need to roll for the rest of the action. 3wp to resist the effect.
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You Can Be More
Supplemental, 5m+1wp, Instant
Intimacies that Kiska has can be built or repaired in a target instantly. Additionally, she may attack a mortal's motivation; if they choose not to resist, they become heroic mortals, and they (not Kiska) may select a new motivation that they consider more heroic.
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Judge's Ear Technique
Reflexive, 3m, One Scene
Kiska automatically recognizes all deliberate lies and half-truths presented to her. She adds her essence to the roll if any other charm contests this.
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Wound-Mending Care Technique
Supplemental, 10m, Until Day Ends
While treating a patient, Kiska rolls intelligence + medicine; the number of successes is the number of health levels the patient regains at the end of the day. If they spend the day resting, they regain additional health levels equal to her essence.
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Monkey Leap Technique
Reflexive, 3m, One Scene
Doubles the distance of all leaps; once per action the character may jump reflexively as a move action.
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Shadow Over Water
Reflexive, 1m, Instant
Ignore all penalties to dodge DV for one attack.
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Seven Shadow Evasion
Reflexive, 3m, Instant
Perfect dodge. Kiska may also pay an extra 3m to perfectly dodge every attack she is aware of for the rest of the tick.
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Reflex Sidestep Technique
Reflexive, 1m, Instant
Removes the unexpected tag from an attack.
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Leaping Dodge Method
Reflexive, 3m, Instant
After using Dodge DV against an attack, the Exalt may leap [Strength + Dodge] x 3 yards vertically, or double that horizontally.
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Easily Overlooked Presence Method
Simple, 3m, One Scene
Awareness and Investigation rolls to notice the Solar automatically fail unless the Solar is joined in battle, or the observer has a minimum two-die bonus from circumstances.
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Invisible Statue Spirit
Simple, 5m, Indefinite
Perfect stealth; Solar is undetectable save for touch. The Charm fades instantly if the Solar joins battle or takes a move/dash action; the charm fades automatically five ticks after she is detected by touch.
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Silent Ghost Step
Permanent
Improvement to Invisible Statue Spirit, such that the Solar may now move up to [Essence] yards per tick under it's influence. Additionally, she adds [Essence] automatic successes to any opposed larceny rolls while under it's effect. Failure counts as being detected by touch.
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Sunlight Blinds The Eye
Reflexive, 2m, Instant
The Solar may attempt to re-establish surprise as a reflexive action. Irregardless of success or failure, she may immediately move yards equal to her dashing speed (or, if Monkey Leap is active, make a reflexive leap action). This charm may not be used more than once per tick.
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Sagacious Reading of Intent
Reflexive, 3m, Instant
The charm identifies the motivation behind a statement the exalt reads or hears - a one-sentence summary of what the person making the statement hoped to gain. If the purpose is fundamentally hostile to the Exalt or the Exalt's motivation, the charm is a perfect defense against that social attack.
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Equipment[]
This section should list the equipment your character routinely uses and carries with them. Attention should be paid to weapons and armor, whether mundane or magical; please reproduce their statistics in full, but omit any the bulk of background text for artifacts and such. (Mundane equipment that has a special background should have a brief explanation.) Remember that you need to insert either two line breaks by using the Enter key on your keyboard, or HTML line break markup.
Mundane Equipment[]
She has a fairly hefty rucksack. She keeps a fine quality sai, under her jacket/cloak, up her sleeve, or just on her hip if she has nowhere convenient to hide it today. The knife stays visible on her hip.
Her rucksack . . . contains a terrifying amount of random things. Spare clothing, camping gear, journal, writing implements, cloak, leather gloves, lockpicks, minor sundries (twine, wire, chalk, small pouch of flour, flint and tinder, oil, cloth, whetstone, salt, needles and thread, canteen of water, hand mirror, makeup case, scissors, worry beads, flask of whiskey).
Magical Equipment[]
Vital Information[]
Willpower 10 / 10[]
Virtues[]
Compassion 5 / 5[]
Conviction 3 / 3[]
Temperance 2 / 2[]
Valor 5 / 5[]
Limit[]
0/10
Virtue Flaw[]
Reckless Abandon
Combat Statistics[]
Attack Values[]
Normal (Unending Journey Form) - Note this consumes dice cap
Speed
Accuracy
Damage
PDV
Rate
Minimums
Tags
Clinch
6
14 (19)
4B
-
1
Str 1
C, N, P
Kick
5
13 (18)
7B
6
2
Str 1, Dex 2
N
Punch
5
14 (19)
4B
8
3
Str 1
N
People Lie
5
18 (23)
20L
10 [15]
3
Str 3
N, R, P
[]
Defense Values[]
Dodge DV 8 (13 w/Mad Witch) (+1 vs Single Opponents)[]