RPG

Mutabor, Filius Nefarios, Damhadh-Duidas Ex Miscellanea[]

Description & History[]

Mutabor im Herbstwald

Mutabor im Herbstwald

Mutabor ist ein Magus aus dem Haus Ex Miscellanea, aus der Tradition der Damhadh-Duidsan (gesprochen Dávi-Duídsan, Singular Damhadh-Duidas, gespr. Dávi-Duídas). Er wurde von seinem Meister Nefarios aus der Obhut von Arnhild vom Ottenthal  entführt, was er noch immer als traumatisches Erlebnis in Erinnerung hat.

Nefarios, ein Gestaltwandler und Corpus-Spezialist, selbst mit Riesen-Blut in sich, wurde auf einer Reise die March hinab und die Donau entlang in Altenwörth an der Donau auf den jungen Wigand aufmerksam, als der auf einer Strohzille Welse fischte. Wigand war ein Riese. Er hat schon mit seinen zehn Jahren viele Erwachsene überragt.

Arnhild konnte Wigands Mutter auch nicht mehr helfen, sie ist im Kindbett an einer Entzündung gestorben. Der Vater konnte das Kind nicht mehr sehen, das ihm seine Frau genommen hatte, und wollte es im Wald aussetzen. Aber Arnhild hat es zu sich genommen und als ihres großgezogen. So sind Wigand und Dietrun gemeinsam aufgewachsen, bis sie etwa 10 Jahre alt waren.

Der durchreisende Nefarios Ex Miscallanea, Peregrinator am Konvent Roznov in Mähren, kannte Arnhild noch von einer früheren Reise. Es entging ihm nicht, dass sie gleich zwei Kinder mit der magischen Gabe in ihrer Hütte hatte, auch wenn sie den riesigen Wigand im Wald versteckt hielt, bemerkte er doch die Axt hinter dem Haus, die für Arnhild und ihre junge Tochter viel zu groß war.

Nefarios stellte Wigand im magischen Kampf - der konnte sich schon als Kind in einen Bären verwandeln - verwandelte ihn in einen Singvogel, band ihn mit Leder in einen Käfig und nahm ihn mit. Arnhild soll er einen guten Preis für seinen neuen Lehrling gezahlt haben. 

In Roznov angekommen, öffnete Nefarios Wigands Gabe für die hermetischen Künste und begründete damit sein Recht an ihm als Lehrling, ließ ihn allerdings schon nach zwei Jahren Lehrzeit in der Obhut eines anderen Magus aus seiner Linie, Varius Ex Miscellanea, der ihn als Helfer für seine diabolischen Zwecke einsetzte. Wigand lernte, sich auch in einen Raben zu verwandeln und wurde als Spion und Mordwaffe eingesetzt, um die Gegner Varius' aus dem Weg zu räumen. 

Nefarios tauchte allerdings nach zwei Jahren wieder auf und holte den 14jährigen Wigand wieder zu sich nach Roznov, um seine Ausbildung abzuschließen und sich von ihm im Labor helfen zu lassen. Die diabolischen Praktiken von Varius sind ein unausgesprochenes Thema zwischen Nefarios und Wigand. 

Names & Numbers[]

Character Name Mutabor Current Year 1150
Player Name KainNiemand Year Born 1125
Saga Arx Antra Furva Age (Apparent Age) 25 (25)
Setting Kirchberg Size +2
House Ex Miscellanea Confidence Score (Points) 1 (3)

Aging & Warping[]

Decrepitude (Aging Points): 0 (0) Warping Score (Warping Points): 0 (0)
no aging yet no warping yet

General Info[]

Birth Name Wigand von Tulln Gender male
Race/Nationality Austrian Place of Origin St. Stephan ob Wachrain
Religion Christian/pagan Title/Profession Magus
Height 210 cm Weight 115 kg
Eyes glowing green Hair reddish brown
Handedness right Unspent XP 0

Characteristics[]

Intelligence Int cunning +2 Presence Pre impressive +1
Perception Per -   0 Communication Com -   0
Strength Str huge muscles +2 Dexterity Dex swift +1
Stamina Sta staying power +4 Quickness Qik reflexes +1

Virtues & Flaws[]

Virtues Pt Flaws Pt
The Gift 0 Necessary Condition (runes)* 0
Hermetic Magus 0 Dark Secret: Diedne Lineage* 0
Puissant Corpus* (Corpus scores +3) 0 Restriction (bound with leather) 3
Shapeshifter (Bear)* 0 Diabolic Past (apprenticed to infernalist) 3
Diedne Magic (Spont. Spells: lowest art x2) 3 Visions (sees images in places of power) 1
Giant Blood (Siz +2, Str & Sta +1 each) 3 Hedge Wizard (Nefarios' bad rep in the Order) 1
Improved Characteristics (2x +3 Pts) 2 Oversensitive (disrespect) 1
Skilled Parens (+60 XP, +30 Spell lvls) 1 Weird Magic  1
Min. Mag. Focus (transform self: lowest Art x2) 1 (Stress Casting: 1 Extra botch die)

* Zero Cost because part of Ex Miscellanea Free Virtues & Flaws Package (Damhadh-Duidsan)

Abilities[]

Ability (Specialty) Scr XP Ability (Specialty) Scr XP
Area Lore: Danube (geography) 1 Infernal Lore (Incantation) 1
Artes Liberales (ceremonial magic) 1 Latin (Hermetic usage) 4
Athletics (running) 1 Leadership (intimidation) 1
Awareness (alertness) 1 Magic Theory (Muto) 3
Brawl (dagger) 2 Parma Magica (Ignem) 1
Charm (first impressions) 1 Penetration (Corpus) 1
Concentration (spell concentration) 1 Philosophiae (ceremonial magic) 1
Finesse (targeting) 2 Ride (speed) 1
Fishing (rivers) 1 Shapeshifter (under stress) 4
Folk Ken (women) 1 Shapes: Bear,  Raven, Fish, Horse
Forest Lore (lowland woods) 1 Single Weapon (Mace) 2
German (native) (Bavarian) 5 Stealth (natural areas) 1
Guile (keeping secrets) 0 Survival (woods) 1
Hunt (tracking) 1 Swim (diving) 1

Personality Traits & Reputations[]

Personality Trait Score Reputation Score
Leader +3 Hedge Wizard (Order of Hermes) +2
Wrathful +2
Violent +1

Combat[]

Armor Worn Soak Armor Load
Magical Clothing of padded & quilted wool +8 0
Combat Modifiers
Mods

Weapons[]

Weapon Q+W-E = INIT D+A+W = ATK Q+A+W = DFN S+W = DAM Load Range
Dodge 1 + 0 - 0 +1 - - 1 + 2 + 0 +3 - - - -
Fist 1 + 0 - 0 +1 2 + 2 + 0 +4 1 + 2 + 0 +3 2 + 0 +2 - -
Kick 1 - 1 - 0 0 2 + 2 + 0 +4 1 + 2 - 1 +2 2 + 3 +5 - -
Grappling 1 + 0 - 0 +1 2 + 2 + 0 +4 1 + 2 + 0 +3 2 + 0 +2 - -
Bludgeon 1 + 0 - 0 +1 2 + 2 + 2 +6 1 + 2 + 0 +3 2 + 2 +4 - -
Dagger 1 + 0 - 0 +1 2 + 3 + 2 +7 1 + 3 + 0 +4 2 + 3 +5 - -
Large Claws 1 + 0 - 0 +1 2 + 3 + 5 +10 1 + 3 + 3 +7 2 + 4 +6 - -
War Mace 1 + 1 - 0 +2 2 + 3 + 3 +8 1 + 3 + 0 +4 2 + 8 +10 2 -

Fatigue & Wounds[]

Fatigue
Fresh
0 2 min Winded
-1 10 min Weary
-3 30 min Tired
-5 1 hr Dazed
2 hr Unconscious
Wounds
Range Number Pen. Notes
  Light Wounds 1-7 ❑ ❑ ❑ ❑ ❑ -1
  Medium Wounds 8-14 ❑ ❑ ❑ ❑ ❑ -3
  Heavy Wounds 15-21 ❑ ❑ -5
  Incapacitated 22-28 ❑ ❑
  Dead 29+

Equipment[]

  • Magical gift from Nefarios: Padded, quilted clothing made from wool (changes to accommodate his transformations & size changes when in human form, vanishes when in animal form. Soak +4) 
  • Wizardly robes 
  • Walking staff doubling as talisman (+4 to control things at a distance)
  • War mace, large hunting knife

Magus Traits[]

Affiliation[]

House Ex Miscellanea Domus Magna Cad Gadu
Covenant Arx Antra Furva Primus Ebroin
Apprenticed at Roznov Parens Nefarios Filius Duine de Galldach


[]

[]

Wizard's Sigil[]

Slight animal scents on his body or in the area where the spell is cast - can become an intense stench when casting very powerful rituals

Magical Arts[]

Creo 5 Animal 8 Ignem 0
Intellego 0 Aquam 0 Imaginem 0
Muto 8 Auram 0 Mentem 0
Perdo 5 Corpus 7+3 Terram 5
Rego 5 Herbam 0 Vim 0

Laboratory[]

Basic Lab Total (+ Technique + Form): INT + Magic Theory + Aura = TOTAL

Longevity Ritual[]

Lab Total: Score - Age Roll Modifier: Score

Twilight Scars: 

Raw Vis[]

Art Pawns Physical Form
Corpus 4 Human bones (ribs) from the lonely throne

Base Casting Totals[]

Formulaic: Technique + Form + Stamina + Aura + Simple Die
Ritual: Technique + Form + Sta + Aura + Artes Lib. + Philos. + die
Spontaneous (Fatigue): (Technique + Form + Sta + Aura + stress die)/2
Spontaneous (No Fatigue): (Technique + Form + Sta + Aura)/5


Casting Total Formula
Fast-Casting Speed (+ stress die) Qik 1 + Finesse 2 = 3
Determining Effect (+ die, vs. 15-magnitude) Per 0 + Awareness 1 = 1
Base Targeting (+ die) Per 0 + Fin. (target) 3 = 3
Concentration (+ die) Sta 4 + Conc. (spells) 2  = 6
Magic Resistance (+ Form) Parma 1 x 5 (10 Ignem) = 5
Multiple Casting (+ str die - Nr of Spells vs. 9) Int 2 + Finesse 2 = 4

Spells known[]

  • The Chirurgeon's Healing Touch (R: Touch, D: Mom, T: Ind, Ritual, heals a light wound - CrCo 20) +23
  • Gentle Touch of the Purified Body (R: Touch, D: Mom, T: Ind, Ritual, heals a light wound - CrCo 20) +23
  • Purification of the Festering Wounds (R: Touch, D: Moon, T: Ind, +9 to Recovery rolls - CrCo 20) +19
  • Disguise of the New Visage (R: Touch, D: Sun, T: Part, give target any new face - MuCo 15) +22
  • Preternatural Growth and Shrinking (R: Touch, D: Sun, T: Ind, Size +1 or up to -2 - MuCo 15 -) +22
  • Gift of the Bear's Fortitude (R: Per, D: Sun, T: Ind, Soak +3, -1 to delicate tasks - MuCo 25) +30
  • The Bleeding Body (R: Voice, D: Mom, T: Ind, Causes a Medium Wound - PeCo 20) +19
  • Lifting the Dangling Puppet (R: Voice, D: Conc, T: Ind, Lifts/lowers person up to Size +1 - ReCo 15) +19

Spontaneous Effects often used[]

The Grave of Horse Manure
Mu Te (An) 10 - Casting Total (Fatigue): 8 + 5x2 + 4 = (22 + Stress die)/2
R: Voice, D: Concentration, T: Part
Changes 10 cubic paces of earth into horse manure. They change back when the caster stops concentrating. Changing the earth under someone's feet submerges them in manure and kills them by suffocation: Aimed +0 (Mutabor's Aiming roll is die +3)
(Base 2 + 2 Voice + 1 Concentration + 1 Part)

The Mass Grave of Horse Manure
Mu Te (An) 15 - Casting Total (Fatigue): 8 + 5x2 + 4 = (22 + Stress die)/2
R: Voice, D: Concentration, T: Part
Changes 100 cubic paces of earth into horse manure. They change back when the caster stops concentrating. Changing the earth under people's feet submerges them in manure and kills them by suffocation: Aimed +6 (Mutabor's Aiming roll is die +9)
(Base 2 + 2 Voice + 1 Conc. + 1 Part + 1 Size x 10)

Arms of the terrible predator
Mu Co (An) 15 - Casting Total (Fatigue): 8x2 + 10 + 4 = (30 + Stress die)/2
R: Personal, D: Diameter, T: Part
The caster grows 2 extra hairy arms with 3 spidery joints from his shoulders, ending in 2 long, terribly sharp, dagger-like claws. When not in use, the arms fold down on his back like wings. The claws give 2 extra attacks each combat round and have the reach of a polearm.
(Base 5 + 1 Diameter + 1 Part)

The mirror of flesh and blood
Mu Co 5 - Casting Total (Fatigue): 8x2 + 10 + 4 = (30 + Stress die)/2
R: Personal, D: Sun, T: Individual
The caster becomes an exact duplicate of anyone he can see.
(Base 3 + 2 Sun)

Frightening gaze of the sealed orifice
Mu Co 10 - Casting Total (Fatigue): 8x2 + 10 + 4 = (30 + Stress die)/2
R: Eye, D: Concentration, T: Part
When the target gazes into the caster's eyes, suddenly his mouth and nose grow shut as if he never had them - causing suffocation (see rules for deprivation in AM5 pg. 180)
(Base 3 + 1 Eye + 1 Concentration + 1 Part)

Curse of the cripple
Mu Co 15 - Casting Total (Fatigue): 8x2 + 10 + 4 = (30 + Stress die)/2
R: Voice, D: Diameter, T: Part
The bones in the target's arms and legs turn to jelly, giving way under them and causing the target to collapse to the ground.
(Base 3 + 2 Voice + 1 Diameter + 1 Part)

Animal Forms[]

Bear (Clawed Animal, Size +2)[]

watch out, angry bear!

watch out, angry bear!

Mutabor in Bear form, attacking on all fours

Mutabor in Bear form, attacking on all fours











Characteristics[]

Intelligence Int cunning +2 Presence Pre impressive +1
Perception Per -   0 Communication Com - -5
Strength Str huge muscles +6 Dexterity Dex swift +2
Stamina Sta staying power +4 Quickness Qik reflexes +1

Size +2,  Confidence 1 (3), Soak +9

Combat (Bear):[]

Weapon Q + W - E = INIT D + A + W = ATK Q + A + W = DFN S + W = DAM Load Range
Claws 1 + 0 - 0 +1 2 + 6 + 5 +13 1 + 6 + 3 +10 6 + 4 +10 - -
Teeth 1 + 0 - 0 +1 2 + 5 + 4 +11 1 + 5 + 1 +7 6 + 3 +9 - Range
Grappling 1 + 0 - 0 +1 2 + 5 + 0 +7 1 + 5 + 0 +5 0 + 0 n/a - Range

Fatigue & Wounds (Bear)[]

Fatigue
Fresh
❑❑ 0 2 min Winded
❑❑ -1 10 min Weary
-3 30 min Tired
-5 1 hr Dazed
2 hr Unconscious
Wounds
Range Number Pen. Notes
 Light Wounds 1-7 ❑❑❑❑❑ -1
 Medium Wounds 8-14 ❑❑❑❑❑ -3
 Heavy Wounds 15-21 ❑❑ -5
 Incapacitated 22-28 ❑❑
 Dead 29+

Virtues & Flaws: Ferocity (when injured), Improved Characteristics (x2), Tough, Greedy(minor), Reclusive

Qualities: Aggressive, Extra Natural Weapons (bite), Fast Runner, Grapple, Pursuit Predator, Hardy, Imposing Appearance, Large Claws, Tough Hide

Abilities: Athletics 3 (sprinting), Awareness 3 (prey), Brawl 5 (claws), Hunt 4 (deer), Survival 5 (foraging), Swim 3 (against the current)

Personality Traits: Brave +3 Slothful +3 Aggressive +3

Reputations: Ferocious (local) 2


Large Raven []

Think you can trick me? Think again!

Think you can trick me? Think again!

Mutabor in raven form, swooping down on a treasure

Mutabor in raven form, swooping down on a treasure












Characteristics[]

Intelligence Int cunning +2 Presence Pre - 0
Perception Per sharp eyes +3 Communication Com - 0
Strength Str small size -4 Dexterity Dex swift +1
Stamina Sta long-winded +4 Quickness Qik reflexes +6

Size -3,  Confidence 1 (3), Soak +4

Combat (Raven):[]

Weapon Q + W - E = INIT D + A + W = ATK Q + A + W = DFN S + W = DAM Load Range
Claws 6 - 1 - 0 +5 1 + 4 + 2 +7 6 + 4 + 3 +13 -4 + 2 -2 - -
Beak 6 + 0 - 0 +6 1 + 4 + 3 +8 6 + 4 + 1 +11 -4 + 1 -3 - -

Fatigue & Wounds (Raven)[]

Fatigue
Fresh
❑❑ 0 2 min Winded
-1 10 min Weary
-3 30 min Tired
-5 1 hr Dazed
2 hr Unconscious
Wounds
Range Number Pen. Notes
 Light Wounds 1-2 ❑❑❑❑❑ -1
 Medium Wounds 3-4 ❑❑❑❑❑ -3
 Heavy Wounds 5-6 ❑❑ -5
 Incapacitated 6-8 ❑❑
 Dead 9+

Virtues & Flaws: Piercing Gaze, Second Sight, Visions, Fragile Constitution (-3 on wound / sickness recovery)

Qualities: Accomplished Flyer, Crafty, Defensive Fighter, Fast Flyer (+3), Keen Vision (+3 eyesight), Mimicry: Vocal

Abilities: Athletics 5 (flying), Awareness 4 (food), Brawl 4 (dodging), Legerdemain 3 (filching), Second Sight 3 (invisible things), Survival 3 (woods)

Personality Traits: Nosy +3, Mocking +2, Playful +2

Reputations: Thief (local) 1

Catfish[]

Mutabor in catfish form peeking out of the Danube

Mutabor in catfish form peeking out of the Danube

Mutabor in catfish form, looking for food

Mutabor in catfish form, looking for food














Characteristics[]

Intelligence Int cunning +2 Presence Pre slimy -5
Perception Per lazy -2 Communication Com mute -6
Strength Str small size -4 Dexterity Dex swift +1
Stamina Sta long-winded +4 Quickness Qik reflexes +1

Size -2, Soak +7

Combat (Catfish):[]

Weapon Q + W - E = INIT D + A + W = ATK Q + A + W = DFN S + W = DAM Load Range
Teeth 1 + 0 - 0 +1 1 + 6 + 3 +10 1 + 6 + 1 +8 -4 + 1 -3 - -

Fatigue & Wounds (Catfish)[]

Fatigue
Fresh
❑❑ 0 2 min Winded
❑❑ -1 10 min Weary
-3 30 min Tired
-5 1 hr Dazed
2 hr Unconscious
Wounds
Range Number Pen. Notes
 Light Wounds 1-3 ❑❑❑❑❑ -1
 Medium Wounds 4-6 ❑❑❑❑❑ -3
 Heavy Wounds 7-9 ❑❑ -5
 Incapacitated 10-12 ❑❑
 Dead 13+

Virtues & Flaws: Enduring Constitution (1 less penalty from wounds & fatigue, +3 to resist pain), Rapid Convalescence (+3 wound recovery), Tough (+3 Soak), Reckless

Qualities: Aggressive, Aquatic, Crafty, Hardy, Slippery, Tough Hide (+2 Soak)

Abilities: Awareness 2 (food), Brawl 5 (bite), Hunt 4 (rivers) Survival 5 (rivers), Swim 5 (rivers),

Personality Traits: Reckless +3, Aggessive +2, Greedy +2

Reputations: Fish robber (local)

Warhorse[]

gallopping

gallopping

Chestnut stallion 2










Characteristics[]

Intelligence Int - 0 Presence Pre - 0
Perception Per - 0 Communication Com - -4
Strength Str huge muscles +6 Dexterity Dex swift +1
Stamina Sta tireless +4 Quickness Qik - 0

Size +3,  Confidence 1 (3), Soak +4

Combat (Warhorse):[]

Weapon Q + W - E = INIT D + A + W = ATK Q + A + W = DFN S + W = DAM Load Range
Hooves 0 + 1 - 0 +1 1 + 4 + 7 +12 -2 + 4 + 5 +7 6 + 7 13 - -

Fatigue & Wounds (Warhorse)[]

Fatigue
Fresh
❑❑ 0 2 min Winded
❑❑ -1 10 min Weary
❑❑ -3 30 min Tired
-5 1 hr Dazed
2 hr Unconscious
Wounds
Range Number Pen. Notes
 Light Wounds 1-8 ❑❑❑❑❑ -1
 Medium Wounds 9-16 ❑❑❑❑❑ -3
 Heavy Wounds 17-24 ❑❑ -5
 Incapacitated 25-32 ❑❑
 Dead 33+

Virtues & Flaws: Ferocity (in battle), Improved Characteristics, Long-Winded (+3 on all Fatigue rolls), Proud (minor)

Qualities: Domesticated, Fast Runner (+3 running), Herd Animal, Imposing Appearance, Tireless 

Abilities: Athletics 5 (balancing), Awareness 4 (predators), Brawl 4 (hooves), Survival 3 (plains)

Personality Traits: Imposing +3,  Brave +3, Playful +2, Loyal +2