Basic Information[]
Nicholai Rivers []
Concept: Eclipse Thief[]
Player: Jax[]
Motivation: Steal the Power of Shapeshifting from the Lunar Exalted[]
Exalt Type: Solar[]
Caste: Eclipse[]
Age: 24[]
Anima: A silver chain surrounded by points of golden light[]
History[]
Please insert your character's history and background here.
Appearance and Personality[]
Some notes on the character's appearance and personality should reside here
Attributes[]
Physical[]
(Tertiary)
Strength 2
Dexterity 4
Stamina 2
Social[]
(Primary)
Charisma 5
Manipulation 2
Appearance 5
Mental[]
(Secondary)
Perception 3
Intelligence 4
Wits 3
Abilities[]
DAWN[]
Archery
Martial Arts 3
Melee
Thrown
War 1
ZENITH[]
Integrity 1
Performance 2
Presence 2
Resistance
Survival
TWILIGHT[]
Craft Skills[]
Craft (Air)
Craft (Earth)
Craft (Fire)
Craft (Water)
Craft (Wood)
Exotic Craft Skills[]
Craft (Genesis)
Craft (Glamour) 3
Craft (Fate)
Craft (Magitech)
Craft (Moliating)
Investigation
Lore 3
Medicine
Occult 2
NIGHT[]
Athletics
Awareness
Dodge 4
Larceny
Stealth
ECLIPSE[]
Bureaucracy 3
Linguistics 3
Ride 3
Sail 3
Socialize 1
Languages[]
Native Language: Low Realm
Old Realm
Airtongue
Riverspeak
Language 4
Language 5
Merits and Flaws[]
Wanted 3: Dashing Air Pirate
Enemy 3: Buxom Dragonblooded Pirate Hunter
Backgrounds[]
Retinue 5
Ally: Faerie Wife 3
Gossamer 5
Manse 5: Tai-Quin
Minions[]
Faerie Commoners
Mortals and Wyld Mutants
Gods and Spirits
The Guns of the Tai-Quinn
Magnitude: 3
Drill: 4
Endurance: 7
Might: 5
Ranged Combat Rating: 5
Ranged Attack Damage: 5
Armor: 2
Morale: 3
Formation: N/A
The Griffin Squadron
Magnitude: 4
Drill: 4
Endurance: 9
Might: 5
Ranged Combat Rating (Arrows): 11
Ranged Attack Damage (Arrows): 3
Ranged Combat Rating (Bombs): 3
Ranged Attack Damage (Bombs): 5
Armor: 4
Morale: 3
Formation: Skirmish
The Melee Squadron
Magnitude: 4
Drill: 4
Endurance: 9
Might: 5
Melee Combat Rating (Hammers): 10
Melee Attack Damage (Hammers): 6
Ranged Combat Rating (Bombs): 3
Ranged Attack Damage (Bombs): 5
Armor: 7
Morale: 3
Formation: Skirmish
Marines
Magnitude: 4
Drill: 4
Endurance: 9
Might: 3
Ranged Combat Rating (Hellwands): 7
Ranged Attack Damage (Hellwands): 5
Armor: 7
Morale: 4
Formation: Skirmish
Artifacts[]
Circle Spell: Bastion of the Self (Sword), Imposition of Law (Lore), Imposition of Law (Occult), Armament of the Flesh x3 (Fists)
And he pledged himself to this task, that no weapon should impede his quest, nor shaped creature bar his swift way, until he had completed his appointed task -- to bring for his mate the stars and the moon itself, spun on a chain of silver.
Manses[]
Charms[]
General Charms[]
- Integrity Protecting Prana (Exalted 199)
- Second Presence Excellency
- Irresistible Salesmen Spirit (Exalted 204)
- Second Sail Excellency
- Ship Claiming Stance (Exalted 237)
- Hull Preserving Technique (Exalted 237)
- Shadow over Water (Exalted 227)
- Seven Shadow Evasion (Exalted 227)
- Second Beaurocracy Excellency
- Speed the Wheels (Exalted 231)
Quicksilver Hand of Dreams Style[]
- Quicksilver Staircase (SoTM 139)
- Peaceful Repose Touch (SoTM 140)
Faerie Charms[]
- Worker's Gift
- Style Improving Spirit
- Wyld Communion
Equipment[]
Mundane Equipment[]
Swagger Stick
Magical Equipment[]
Airship
Vital Information[]
Willpower 10/10[]
Virtues[]
Compassion (Primary) 5/5[]
Conviction 5/5[]
Temperance 1/1[]
Valor 1/1[]
Limit[]
0/10
Virtue Flaw[]
The Moon and Stars on a Silver Chain
Effect: The Solar promises them the most outlandish things in order to make them feel better -- the archtypical example is the romantic gift, but it works just as well for friendships. The tone of it can be outgoing, energetic, romantic, silly, even dark. Whatever will make them feel happy. The solar then delivers on this promise, no matter how much extreme effort is required or collateral damage inflicted by the effort.
Duration: 48 Hours
Combat Statistics[]
Defense Values[]
Dodge DV: 6(10)[]
Dodge DV is (Dexterity + Dodge + Essence if 2 or greater), round up
Parry DV: 4(8)[]
Parry is rated as (Dexterity + Ability + Weapon Defense Bonus)/2, round up.
Mental Dodge DV: 7[]
Mental Dodge is calculated as (Willpower + Integrity + Pertinent Specialty + Essence)/2
In this instance, Willpower is treated as an Attribute for determining Charm bonus maximums, round up.
Mental Parry DV: 4[]
Mental Parry DV is calculated as the higher of Charisma or Manipulation + the highest of Investigation, Performance or Presence, plus any pertinent specializations, divided by two, rounded up. (Mathematically, that's (Attribute + Ability + Specialization)/2, rounded up. Stunts must be appropriate to the attribute/ability combination used. (You may use a sub-optimal ability at any time on your own behest.)
Soak[]
Bashing Soak 2(2)[]
Lethal Soak 1(1)[]
Aggravated Soak 0(0)[]
Health[]
~0 [ ]
~1 [ ] [ ]
~2 [ ] [ ]
~4 [ ]
Incapacitated [ ]
Dying
Essence 3, 19/19, 44/44[]
Personal 19
Peripheral 44
Committed 0
Other Information[]
Use the space provided to track additional information about your character.
Intimacies[]
Use this space to track your character's Intimacies.
Experience[]
Use this space to track your character's available and total Experience (and mark it above in terms of available versus total.)
Bonus Point Expenditure[]
Use this space to track the Bonus Points expended during character generation.
Experience Point Expenditure[]
Use this space to track your character's experience point expenditure.