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The Mal'akh of the Serpent of Change are neither good, nor evil. they can be benign for the most part, though all of them are dangerous in their own ways. Even Kazzi can kill, or worse. Kobraska is nicknamed the Obliterator for his preferred method of dealing with... everything. They are the Messengers of the Serpent, and her anchor to herself. Just as she is capable of great works of benevolence so are they. Unfortunately, just as her wrath can be all consuming, so can they bring ruin. They have no drive for good or evil, just their natures which are as varied as one can get. They may be loyal to Danizelle, but as she is often conflicted with herself, so are they much of the time.


Kazzi, The Wayward Child Innocence soul

When Danizelle's first Deva emerged from her chrysalis, the last thing she ever expected was a perfect copy of herself at ten years old. Kazzi is a World-shaking monster with the mind, body and wide-eyed innocence of a child. She's also a rambunxious troublemaker who steals cookies, avoids work, uses the fact that she's adorable to get her way and has tantrums that make Greater Elemental Dragons pause.

Irresponsible and capricious, the Wayward Child sneaks into the world to play, to explore and learn. She never stops asking questions, and her presence compels answers. She never corrects someone even if she knows they are incorrect, perfectly content to hear them talk and try to explain to the little genius monster their perspective. She is contrary and disobedient when she wants to be, and a perfect angel when she wants something.

She is always in search of new games, new experiences or simple joys. Kazzi's innocent mind is drawn to pretty things, as simple as flowers and pretty clothing. She has no conception of adult things, nor is she interested in them one whit. When she acts it is as a child, with little forethought and no restraint whatsoever. The only time she reins herself in is when she finds human or near-human children to play games with. With them winning is unimportant compared to fun, and favored playmates will find themselves infused with a powerful inheritence, the only way Kazzi ever makes Demon-Bloods is through adoption.

She usually appears as a beautiful human child of ten with deep red hair to her hips, often a white serpent's tail for legs and beautiful clothing made for her by people she takes a liking to. When she's not human she often appears as Danizelle does, a pale white, aquatic, six-armed gorgon, but she can take any form Danizelle does with regularity, as the childhood mirror of the serpent of change. She detests violence and will only harm someone when backed into a corner.

Summoning: Obscurity 5/5 Kazzi slips into creation on her own, usually without help. She despises Malfeas proper and sticks to human settlements. Her curiosity knows no bounds and she cannot be compelled, nor will she participate directly in politics or seductions or other disgusting or boring adult activities. Families with kind parents will often be the recipient of her attentions, as she helps them in her own way.

Motivation: Play, learn and have fun. Kazzi has intimacies to children and loving parents, to sweets and toys. She distrusts little boys on account that they are "gross" with the innocent perceptions of a young child, but she will never harm a child willingly.

Virtues: Compassion 5, Conviction 2, Temperance 1, Valor 4

Traits: As Third Circle Demon

Sample Powers:

Can't catch me!: Kazzi cannot be bound or compelled against her will. She can escape any prison, grapple, UMI or compulsion freely. She CAN, however be bribed with sweets, games and toys, inflicting a penalty of 2x the offering person's charisma in order to get her to perform a service on their behalf. No amount of bribery or cajoling will get her to participate in activities she finds boring or repugnant.

Artisan Muse: Kazzi's own efforts at art, and craftsmanship are crude and childlike even if the results are hideously effective. When she makes something the result belies it's appearance. But when she is drawn to a crafter and she begins giving them pointers it can be as though their hands were guided by Ligier himself as she gives them ideas on "How to make things better." She whips craftsmen and Artists into a frenzy of genius to please her, and even a simple blacksmith can be inspired to create wonders worthy of an Exalt or Incarna. The efforts of doing so take a vicious toll upon the body, mind and soul of the person, however. Any person so inspired who is not an exalt, God or Demon suffers the loss of a dot of willpower. Her frenetic assistance and haphazard methods cannot be replicated as the chaotic little bundle does things on the fly Kazzi grants a threshold of 1 success on any crafting check before whomever she is assisting rolls. Unfortunately, Kazzi's attention span is so limited she will never help someone on the same project more than once and the bonus for her assistance on that project cannot be repeated without her.

"Don't touch them!": Kazzi is murderously protective of her playmates, be they mortal, demon, god or other. Should she spend ten motes and designate a target every action taken against her friend inflicts an aggravated health level upon the aggressor. Any attack takes the final damage done to them and rebounds it upon the attacker threefold. If a man strikes a child for two bashing he will in turn recieve six bashing in turn in addition for the aggravated point for his aggression. Kazzi's protection can be extended to one individual at a time.

Willpower 9 Essence 9

Summoning Resistance 0

Other notes: Kazzi cannot abide authority figures that children commonly fear, such as boring teachers, nannies and disciplinarian parents. She will not approach within 50 yards of them willingly



Teva, The Lifewarden Nature's Fury Soul

Summoning: Obscurity

Motivation:

Virtues: Compassion , Conviction , Temperance , Valor

Traits: As Third Circle Demon

Sample Powers:

Willpower 9 Essence 9

Summoning Resistance 0

Other notes:



Adfaer, the Arbitrator of Endings Judgement Soul

Summoning: Obscurity

Motivation:

Virtues: Compassion , Conviction , Temperance , Valor

Traits: As Third Circle Demon

Sample Powers:

Willpower 9 Essence 9

Summoning Resistance 0

Other notes:



Akumyo, The Shattered Light



Summoning: Obscurity

Motivation:

Virtues: Compassion , Conviction , Temperance , Valor

Traits: As Third Circle Demon

Sample Powers:

Willpower 9 Essence 9

Summoning Resistance 0

Other notes:



Vanya, Crystal Library Obsessive learning Soul

Summoning: Obscurity

Motivation:

Virtues: Compassion , Conviction , Temperance , Valor

Traits: As Third Circle Demon

Sample Powers:

Willpower 9 Essence 9

Summoning Resistance 0

Other notes:



Regina, the Maiden of Fortune


Regina began tragically. One would think Sidereal exaltation an honor and privelege, a step above the mortals of the world. Unless one happened to earn the ire of Bright Shattered Ice in the first age. Spirit torn from body and trapped in a ring used to interrogate for answers, this was how the Gorgon found her. She adopted the newly rechristened Regina whom had forgotten her old name, making her one of her children, Jomoru's little sister. The naga girl spent her time relearning to be a person, even if a rather monstrous one. Danizelle eventually came back to the girl, still an adult in a child's body and offered the old soul a place in her own soul heirarchy. Regina accepted, and found herself occupying a familiar place, yet one she could use to thumb her nose at the Loom of Fate which she blamed for her torment, and the stifling bureaucracy of Yu-Shan.

She shed physical form and became immaterial. She has no body even when in places where spirits cannot be immateriel, such as malfeas. She is merely a wisp of thought winding through the strands of fate. Fortune bends to her whim, and even Fated occurrances are hers to manipulate to her own ends, as well as Danizelle's. No Bureaucracy, no rules and no bloody sidereals to make her do paperwork, Regina gleefully gets to do whatever she wishes, by altering the fortunes of people nearby in order to achieve the outcome she wants.

Little more than a wisp of thought, Regina can speak directly into the minds of the people around her without revealing herself. Her body is fortune itself and she does not interact with the world, any world, directly without help. When she chooses to manifest physical form she does so by taking posession of the nearest First Circle Demon or Mortal, entering them and manifesting through them. They take the form of a stunning, red-haired woman with thick curls to her hips and six arms wearing whatever the Demon wishes. Usually she opts for little more than gloves on her six hands and boots if she thinks it will distract anyone nearby, enjoying feeling like an adult again. She must manifest in order to use Sorcery. When she chooses to return to her immateriel state, Regina simply vanishes if posessing a demon, subsuming the weaker thing into herself, destroying it. Mortals and exalts possessed are left with the appearance they wore when she was possessing them, as a six-armed woman, though the consolation prize for mortals is a greatly expanded lifespan that could last anywhere from 200 to 400 years. She treats any order to restore the person to their original state as an unacceptable order.

Regina has a soft spot for children, though it's not crippling. She's far more likely to randomly bless children with good fortune than bad, even if whimsy and caprice seems the norm when dealing with others.

Should someone, by some miracle, bind her into service and demand she reveal herself without provoding a suitable vessel for possession, then metaphysically she has been given permission to possess them without contest. She still performs the bound service, but the one who commands her is forced to ride along, a mental passenger as the Mighty Demon goes about her business. Once the service she may or may not leave them before deciding to indulge in her own interests for a period of ten days minus the victim's essence.

Summoning: Obscurity 5/5. Good luck figuring out she exists, as most demons who speak her name find calamitous misfortune following their words. Only Third Circles are powerful enough to escape her wrath. Regina is attracted to places where fate snarls, and whenever a Sidereal or God of Yu-Shan screws up and creates a snarl she can be found nearby, invisible, silently cackling at their misfortune, likely before cursing them with misfortune that will plague them with bureaucratic errors and inquiries for months if she finds their personalities obnoxious.

Motivation: Hijack and subvert fate, chaos and designs to include the Designs of Danizelle. Regina has intimacies for odd things, such as fickle chance and great destiny. She loves things that change horrid fate into something tolerable and is drawn to the underdog in a conflict like a moth to a flame.

Virtues: Compassion 3, Conviction 5, Temperance 1, Valor 2

Traits: As Third Circle Demon

Sample Powers:

Invading the Form: Regina has no body, so when she needs one, she takes it. The Demon rolls a contested Willpower + Essence vs. the target. If Regina gains more successes, she successfully invades their body and mind, reshaping it to her whims and acting in the physical world. The first circle demon, mortal, exalt, etc.becomes a passenger in their own form, feeling what it's like to be a nightmarishly powerful demon for a time. Killing Regina while she is possessing someone destroys both host and invader. If Regina is compelled to appear, and the person compelling does not provide her a suitable host body, Regina is considered to have metaphysical permission to possess them, without contest. First circle demons are absorbed by her and destroyed when she chooses to discorporate as though she had drank chalcanth created from them. Creatures of flesh do not return to normal, retaining the new forms. This is the primary method Regina makes Demon-Blooded, marking her host and leaving them with her form, greatly extended lifespan and awakened essence.

Tap the threads: Regina's attunement to fate is so great she can interface with the loom, the design of Autochthon, the laws of cecelyne or any other construction of fate to bestow a massive flux of luck or Misfortune upon someone. For ten motes Regina can grant a bonus of +9 successes to all rolls in a round, or she can subtract 9 successes from the roll. This power works even in places where fate and design touch not, for Regina spins the threads herself if need be. In mass combat situations she can use this power on a unit. A being or unit may benefit or suffer this fortune only once per day as the threads of fate can only be jerked so hard.

Weaving the Web: Regina's acumen with Fate is so precise she can easily unravel the most hideous snarls of Fate, or bind them so tightly no Sidereal or God could concievably fix them without an epic undertaking. She may concievably cause any effect that is not an attack to occur with her manipulations, from a mortal artist falling in love, to a nation falling, to a mortal sorcerer discovering how to bend flesh to his perverted whim. This power is a fiat power that cannot be used as a direct attack per se. Regina chooses an outcome, and the Loom of Fate/Design of Autochthon/Chaos of the Wyld/Etc. inexorably moves to that conclusion. The results could take years, or decades depending on how badly Regina is willing to twist up fate. She is usually loathe to do so because of the consequences to the worlds.

Willpower 9 Essence 9

Summoning Resistance 0

Other notes:



Farix, The Justicar Enforcer Soul

Summoning: Obscurity

Motivation:

Virtues: Compassion , Conviction , Temperance , Valor

Traits: As Third Circle Demon

Sample Powers:

Willpower 9 Essence 9

Summoning Resistance 0

Other notes:



Kobraska, The Hatestorm hatemurderfunball soul

Summoning: Obscurity

Motivation:

Virtues: Compassion , Conviction , Temperance , Valor

Traits: As Third Circle Demon

Sample Powers:

Willpower 9 Essence 9

Summoning Resistance 0

Other notes:



Revekah, The Boundary of Broken Hope Sin-Eater Soul

Summoning: Obscurity

Motivation:

Virtues: Compassion , Conviction , Temperance , Valor

Traits: As Third Circle Demon

Sample Powers:

Willpower 9 Essence 9

Summoning Resistance 0

Other notes:



Saylkie, Lover of Sea and Sky Taking the appearance of an impossibly lovely woman with ankle-length, flowing black hair and emerald gemstone eyes with a colorful koi fish's tail in place of her legs with decorative scales that touch her body artfully, Saylkie is the Sensual architect soul of the Gorgon. Quiet, and regal even though she never wears clothing of any sort, Saylkie swims through air and water as though she were always in the sea, physics bending so that every part of her appears submerged, even bone-dry. She is the Lover of Sea and sky, forever wrapped in the twin embraces of those elements. The earth she teases and caresses but never embraces fully, unleashing her power through the natural world.

Saylkie is Danizelle's artful soul that appreciates beauty with a siren's voice, and a lover's touch. She is unfailingly polite and courteous to all, no matter if they are kings or blind beggars and expects the same in return. Those who return her decorum delight her, and she loathes crass behavior and boors who cannot show any refinement whatsoever above all. To her life is the great dance, and where she goes the lives she touches move in choreographed time with the eternal gala she makes of the lives around her. A consummate negotiator and mediator, Saylkie is often called upon to mediate disputes, negotiate with the hostile and teach the unknowing the art of seduction and lovemaking.

She loves to steal away handsome sailors to dally with, or rescue ones she fonds lost at sea, only to trap them in her home as her lovers until they expire. But she knows true love only for the elements themselves, rather than the fleeting caress of mortal hands. Her touch begets storms and tsunamis, maelstroms and tornadoes from the sea and sky, her constant lovers. To the earth itself she is a teasing mate, always touching, always caressing, never embracing, for she will never walk upon the earth itself. All three respond to her touch, and she shapes wonders from the raw elements she loves. She can build, or annihilate through natural disaster, any organized structures necessary for living beings to inhabit. She can caress the dry earth, and as the stones reach up to her she shapes them into houses and streets. As she spins through the water she can entice it to spare the breathers of air the pain of drowning. From the sky she entices rains and winds to aid crops and growth.

Or she can destroy. Her wild abandon can in turn bring killing storms, earthquakes and fissures, tsunamis and tidal waves. She never destroys or builds without cause, and she is unfailingly polite to those in the path of her destruction that have not wronged her. If she decides a villiage needs be destroyed she will politely ask the people to relocate. Those who accede to her wishes will find their dwellings rebuilt, more sturdy and opulent than they are used to. Saylkie is an artist, and cannot make ugly things. Those who refuse to move must weather the destruction as best they can, for Saylie is a force of nature, and she cares not what is in her path once she has given warning.

Her rage is unseen. Her unfailing decorum hides her fury. If she loathes someone, they will never know until she kills them. Her love, and her hatred are art forms to her. She outdoes herself to create things of beauty, to bring a lover to exquisite pleasure never seen, and to bring the objects of her wrath agony so exquisite that it surpasses all other pains they can imagine.

Summoning: Obscurity 5/5, Saylkie is Attracted to places where the Earth Sea and Sky meet together that teem with people. She could randomly appear in places like this. She also is usually attracted by prayer accompanied by the sacrifice of a virile and handsome man. Not blood sacrifice, for she finds such offensive, but that she can steal away to her portion of Danizelle's Soul-World as her lover until his life fades. If the sacrifice is offered by the man in question himself and she accepts she will grant him one boon before stealing him away forever.

Fire does not love Saylkie's touch, it rebukes her, and she abhors it. When she approaches flames dim to hide themselves, and extinguish before she can touch them. Elementals of flame snuff themselves rather than accept her unwanted caresses. All commands to use or start fire are treated as unacceptable orders to Saylkie, and the reverse goes for fire elementals. Elemental dragons of fire and her will refuse to cross paths.

Motivation: To expand the borders of the materiel, by trysting with her lovers. Saylkie has intimacies to Danizelle and people lost at sea, she loves winged things and things with fins that swim. She is a finder of lost things and loves hiding treasures to be found later.

Virtues: Compassion 2, Conviction 5, Temperance 2, Valor 3

Traits: As Third Circle Demon

Sample Powers:

Gentle Caress of the Builder: Saykie's touch upon the elements can be used to perfectly shelter and protect people, or to build. If she shelters, she may perfectly defend a group of people of a magnitude no more than her essence against environmental effects. If she builds she is able to Erect cities and streets, or other habitations, shops and urban sprawl. She's not as fast as Jacint and his hundred miles, but she can construct ten city blocks per day, down to the details. The structures of stone and wood are as sturdy as can be and pleasing to the eye. Her talents are extremely in demand from Danizelle's other souls, as well as Danizelle herself.

Wrathful grip of the Destroyer: Once per scene, Saylkie may vent her displeasure with people, or destroy what needs to be removed. She churns the water, grips the earth as though she were trying to tear it asunder, swims madly and chaotically through the air or Shrieks discordantly with Wood to cause a natural disaster affecting everything within 9 miles potentially. Hurricanes and tornadoes, belching poison spores, Maelstrom and Tsunami, Earth-splitting quakes or erupting volcano. All have the same effect. In the area she strikes everything vulnerable takes 25 levels of lethal damage one time as the elemental Siren whips her love into a fury. If a target is armored sufficiently, the minimum damage of this attack can be reduced to 0.

Lover's Dance: Saylkie's ability to seduce is legendary, as is her capacity to give pleasure. Every action she sings, dances, caresses or speaks to a target of interest to her (male and appearance 4+) counts as a scene building an unbreakable Intimacy of Love and Lust to the Third Circle Siren. Once the Intimacy is fully formed Saylkie can simply take him with her when she uses the Hurry Home charm to live as her lover till he dies or he is transformed into a first-circle servant of the Lover of Sea and Sky. Once they have consummated this, He can never be unshackled from her will without Powerful Celestial charms that break UMI. Only Perfect Social Defenses and harms that shatter UMI are proof against her unmatched powers of seduction.

Willpower 9 Essence 9

Summoning Resistance 0

Other notes: Saylkie cannot rest on dry earth save on beaches where the water can reach her. Orders to rest on dry earth or sand are always unacceptable orders. She teases the earth, and caresses, but never embraces it as she does sky and sea. Saylkie only chooses to seduce handsome men, though her powers can be used on anyone. Compelling her to seduce a lesser man, or (gods help her) a woman enrages her, causing her to seek means to get revenge.



Barrekal, The Champion of the Gorgon

Barrekal was among the first humans chosen by Danizelle to become her naga warriors. She missed him in her screening process, and he found himself retaining his male gender in a nascent society seemingly dominated by the more intelligent and essence-awakened females, especially the serpent-haired favorites. All of them were at a loss at first, but Barrekal learned to master his new body completely. He paid attention, and finally was inspired when he listened to one of the mother's screaming rants. Through the haphazard and disjointed rants by the naga progenitor he believed that she had no intention of the males occupying the lowest rung of the nascent species. He took it upon himself to surpass the limitations she herself had laid upon the males.

He left, he hunted, he sought answers. The way the naga believed the mother intended the six-armed, serpent haired among them to be served by the rest. They took it to be the way things were intended. Over the course of a year and a half he crept out of Denandsor to master himself. When he returned he had awakened his own essence and learned the rudiments of a terrestrial martial art. He studied warfare, and pushed himself to exhaustion and beyond. He picked up a group of seven humans from the people Danizelle was watching over in the deep jungles and trained them in the fighting arts.

When he and his companions were confronted by a shrieking trio of naga women who accused them of subverting Danizelle's intent, the pack of them knocked the snake hair and her cronies out and dumped them in the creche like exhausted children. Later all seven of his people had volunteered for Danizelles genesis work, and had become hind, naga, beast-handler, and a few of danzis other projects in turn. The eclectic bunch carved a niche for themselves as a powwr among the mortal population, competing, questioning, training and otherwise inspiring others to aggressively compete for positions, roles and rank based on personal merit. Barrekal was aiming for the top, and everyone knew it.

When the dragon blooded naga came for them, Barrekal never really understood why they took such great pains to keep them alive when they dragged the lot of them off to judgement. He was dragged before Danizelle, and made to explain himself. Barrekal was unrepentant. She would never simply bow to one she did not respect, so neither would he. His limitations were obstacles to be overcome, nothing more.

Danizelle was pleased. He got her intent, and her message, to always strive to be the best and exceed ones limits. She made him her champion, transforming him into one of her souls. She also realized shed hamstrung half the naga population without thinking the consequences through. The male nagas all shortly had their essence force-awakened to put them on a more even keel. Barrekal became what he always was, a competitor, forever testing himself against the worthy opponents he can find. His seven cohorts in turn were bound to him as his souls as he became Danizelle's general, champion and the teacher of combat arms to her children. He is drawn to worthy battles, always gauging not only a competitor's skill, but their honor and mettle. In war hes as vicious as Danizelle herself but when one is competing, be it a race, sparring or a duel to the death there are rules to be obeyed, and the Gorgon's Champion is perfectly capable of following them. His greatest wish is to test himself agains truly worthy challenges, such as Ligier, Sol Invictus and Mars. He has no desire to kill them, merely to test himself, his skill and power against theirs. For Barrekal, the competition is the prize, not the shiny bauble at the end.

Barrekal is absolutely fascinated by the Scarlet Empress. She herself achieved the impossible, and despite the friction between Niet and Danizelle, seeks her out to learn more. Even with his frightening power she represents some of the best, if most ruthless, the dragon-blooded ever produced. It doesnt hurt that she's also in his eyes still shockingly beautiful. Whether he competes for her eye remains to be seen.

Summoning: Obscurity 5/5. Barrekal is almost unknown. And since Danizelle is not subject to the surrender oaths, exalts and gods tread dangerous ground trying to bind her Devas like Yozi souls. Barrekal is attracted to places where victory comes against impossible odds or places where competition is ferocious, and can appear there without being summoned for the duration of the event.

Motivation: To test himself and others, finding worthy challenges, and students to teach are all-important. Barrekal has intimacies to Danizelle, the Naga, And things which involve testing oneself against others or the world such as Honorable challenges, Tournaments, Students, Duels and hunts.

Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 5

Traits: As Third Circle Demon

Sample Powers:

Champion's prowess: Barrekal is a powerhouse amongst Warriors. His considered defense is considered a perfect parry though not applicability trumping, so perfect attacks of any stripe bypass this protection as do attacks that would bypass parries such as attacks that affect an area radius such as firewands or sorcerous blasts. Barrekal may make an attack unblockable or undodgeable (not both) for 5 motes. To be clear, this panlopy charm applies only to martial prowess. Social and mental acumen are outside this purview

Sifu's Eye: Barrekal is a martial master who delights in teaching worthy students with a modicum of honor in martial skill. He may, with a day of training, raise any martial ability of a student (to include athletics and dodge) by 1 as a training effect. He may do the same for Attributes, though the training takes a week. He may also mimic and teach any martial art style he has encountered so long as the student is capable of learning it. The exception is Sidereal martial Arts. He may gain insight into the powers of the Fate arts, but he can never mimic them, for they are beyond his ken to master. He could act as a tutor to a sidereal in such, but not to a solar or Abyssal. Training the most powerful of the chosen is the sole purview of the Viziers, and no matter how much Barrekal would love it otherwise, such skill at teaching is beyond him. Barrekal MUST have seen a martial arts charm in action to mimic or teach it. He does not magically gain insight into all such things.

Honor-Bound Heart: Contests have rules. If Barrekal participates in a duel or competition he strictly abides by the accorded rules of such, and his dedication enforces the same on all others as well. None may cheat, violate the letter or spirit of the competition, and those who do so suffer his wrath. Barrekal may strike down with his wrath anyone whom willfully violates the accorded rules. He strikes the offender with eldritch green lightning from the sky once each time they break the accord. The lightning bolt inflicts 25 dice of lethal damage and will strike unerringly those who cheat from within the competition or the sidelines. This is a perfect attack, and Barrekal cannot withold his strike unless the violation is by accident, forgetfulness or other circumstance. Should the offender prostrate themselves and acknowledge their mistake the strike will not come.

Willpower 9 Essence 9

Summoning Resistance 0

Other notes: Barrekal appears as a handsome man with four arms from the waist up with shoulder length black hair and somewhat inhuman features. From the waist down his body is that of a massive aquatic serpent. His skin and scales are an extremely vivid shade of blue, almost azure, with emerald striping. He's been known to cause panic among demons who don't realize his coloration is just off from the forbidden shade.

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