Stealth ♣ is your ability to move undetected with, well, Stealth. It also covers your ability to perform actions unobserved or unnoticed. This is the skill used for sneaking around, for pickpocketing, and even for sleight of hand tricks.
- Poor Stealth means you are never able to hide or sneak; you’re always in the wrong place; you loom in the shadows and trip over the Persian carpet.
- Average Stealth means you can perform simple deceptions: walk quietly, open a door silently, pick up and pocket an object while the owner turns his back.
- Good Stealth ability means you are relatively accomplished at sneaking; you can move down a hardwood floor or forest path without making noise, open slightly creaky doors silently, and take something from someone else if their attention is momentarily distracted.
- Great Stealth assumes you can creep around quite well, can open even creaky doors easily, and pull feats of pickpocketing and legerdemain equal to an amateur magician.
- Exceptional Stealth means you are equal to any Chinese Temple Monk; you walk over rice paper without a trace, can make objects vanish right in front of someone who is intently watching, and silently open doors that have been unopened in a hundred years.
- Extraordinary Stealth means there is no sign of your passage, you’re always silent, and you can take things out of other people’s hands even if they’re watching you.
Reference: Castle Falkenstein Core Book p163