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Swan Tepes ist ein Hochelf Bard (he/him) - Level 1 - aus Hintergrund im Abenteuer in Chalkis


Contents[]

Rollenspielwerte[]

Ohne Modifikationen:

Rasse+Modifikatoren:

  • STR: 14 (+2)
  • INT: 13 (+1)
  • WIS: 9 (-1)
  • DEX: 15 (+2)
  • CON: 11 (+0)
  • CHA: 16 (+3)
  • LUCK: 00 (+-)
  • AC 11+DEXbonus
  • HP 08
  • LP 00

Hintergrund und kulturelle Details[]

  • Sozialer Stand: 1d100, mit 1 =
  • Volk/Herkunft:
  • Gesinnung:
  • Sprachen:Common, Dwarvish, Elvish
  • Geburtstag:
  • Hintergrundgeschichte und mehr: Charaktername in der Myrapedia
  • Spieler*In:

Volksfertigkeiten[]

DarkvisionBR, pg. 23

You can see in darkness (shades of gray) up to 60 ft.

Keen SensesBR, pg. 23

You have proficiency in the Perception skill.

Fey AncestryBR, pg. 23

You have advantage on saves against being charmed, and magic can’t put you to sleep.

TranceBR, pg. 23

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon TrainingBR, pg. 23

You have proficiency with the longsword, shortsword, shortbow, and longbow.

CantripBR, pg. 24

You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it.

Fire Bolt(Cantrip)

Extra LanguageBR, pg. 24

You can speak, read, and write one extra language of your choice.

Dwarvish

Klassenfertigkeiten[]

Bard Features

Hit PointsPHB, pg. 52

ProficienciesPHB, pg. 52

Lute

Lyre

Viol

Performance

Acrobatics

Athletics

SpellcastingPHB, pg. 52

You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.

Bardic Inspirationd6PHB, pg. 53

As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Zauber[]

Zaubertricks[]

  • Fire Bolt
  • Mage Hand
  • Prestidigitation

Grad 1[]

  • Comprehend Languages
  • Dissonant Whispers
  • Healing Word
  • Identify

Ausrüstung im aktuellen Abenteuer[]

  • Clothes, Costume (3)
  • Dagger (1)
  • Leather Armor (1)
  • Lute (1)
  • Rapier (1)
  • Viol (1)
  • Bedroll (1)
  • Candle (5)
  • Disguise Kit (1)
  • Rations (5)
  • Waterskin (1)

Abenteuer und Erfahrungspunkte[]

  • Beispiel
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