RPG
No edit summary
No edit summary
Line 1: Line 1:
 
Campaign summary and notes for The Twisting Halls, the first adventure in the campaign [[The Second Dawn]].
 
Campaign summary and notes for The Twisting Halls, the first adventure in the campaign [[The Second Dawn]].
   
  +
* '''2: Silver Tongues'''<br />''?''<br />The group sneaks into Ba'rath Tor, immediately springing on an unsuspecting group of kobolds. The battle is cut short with the emergence of Farallax, an imposing fledgling dragon. Precariously close to a deadly fight with the creature, the heroes manage to negotiate a truce when Edan points out their common enemy, Malareth. Promising Farallax a share of their spoils in exchange for access to a secret passage, the party continues on, now well and truly sealed in the temple. In the goblins' storeroom, they save a wolf, who they nickname Duran, from more goblins, dispatching them and their bugbear leader, Kurrash.
* '''2: Silver Tongues'''<br />''?''<br />
 
 
* '''1: Strength in Numbers '''<br />''?''<br />Zalbag and Valdar are charged with a mission: to find and return a box stolen from the merchant Traevus in a goblin raid. Recruiting the help of Mae and Nadaar, they interrogate a goblin prisoner and set off, armed with the location of the goblins' lair and the name of their master, Malareth. Meanwhile, Edan and Nerisora hunt for goblin captives kidnapped from the surrounding countryside.<br /><br />The parties converge at a ruined watchtower, spying on a goblin party who discusses a hidden entrance to their lair guarded by a being named Farallax. When they are discovered, the adventurers must join forces to fend off the goblins. After the battle, they form an alliance to venture into the goblin hideout, the once forgotten minotaur temple of Ba'rath Tor.
Description
 
* '''1: Strength in Numbers '''<br />''?''<br />
 
Zalbag and Valdar are charged with a mission: to find and return a box stolen from the merchant Traevus in a goblin raid. Recruiting the help of Mae and Nadaar, they interrogate a goblin prisoner and set off, armed with the location of the goblins' lair and the name of their master, Malareth. Meanwhile, Edan and Nerisora hunt for goblin captives kidnapped from the surrounding countryside.<br /><br />
 
The parties converge at a ruined watchtower, spying on a goblin party who discusses a hidden entrance to their lair guarded by a being named Farallax. When they are discovered, the adventurers must join forces to fend off the goblins. After the battle, they form an alliance to venture into the goblin hideout, the once forgotten minotaur temple of Ba'rath Tor.
 
 
[[Category:The Second Dawn]]
 
[[Category:The Second Dawn]]

Revision as of 21:36, 11 March 2011

Campaign summary and notes for The Twisting Halls, the first adventure in the campaign The Second Dawn.

  • 2: Silver Tongues
    ?
    The group sneaks into Ba'rath Tor, immediately springing on an unsuspecting group of kobolds. The battle is cut short with the emergence of Farallax, an imposing fledgling dragon. Precariously close to a deadly fight with the creature, the heroes manage to negotiate a truce when Edan points out their common enemy, Malareth. Promising Farallax a share of their spoils in exchange for access to a secret passage, the party continues on, now well and truly sealed in the temple. In the goblins' storeroom, they save a wolf, who they nickname Duran, from more goblins, dispatching them and their bugbear leader, Kurrash.
  • 1: Strength in Numbers
    ?
    Zalbag and Valdar are charged with a mission: to find and return a box stolen from the merchant Traevus in a goblin raid. Recruiting the help of Mae and Nadaar, they interrogate a goblin prisoner and set off, armed with the location of the goblins' lair and the name of their master, Malareth. Meanwhile, Edan and Nerisora hunt for goblin captives kidnapped from the surrounding countryside.

    The parties converge at a ruined watchtower, spying on a goblin party who discusses a hidden entrance to their lair guarded by a being named Farallax. When they are discovered, the adventurers must join forces to fend off the goblins. After the battle, they form an alliance to venture into the goblin hideout, the once forgotten minotaur temple of Ba'rath Tor.